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- May 5, 2015
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I'm new around here so please direct me to anything I should know. I'm sure that these questions have probably been answered... so please do direct me to those as well.
My problem lies within the event editor. I'm still fuzzy with switches, varibles, and conditions so it may be hard for me to follow what you are going to type. If you have anything easy to learn forum pages that can easily teach a newbie if he/she tries hard enough, I'm up for it.
Problem #1: How do I get a different text message to appear after the first?
I'd like to know how to get an event to display a different text message after the first. Lets say I'd like someone says "Hi". After that's closed, I'd like that person to say "Hello" next. Maybe lock it to that second phrase too.
Problem #2: How do I get an event to play after a certain amount of interaction?
Like the problem states, I'd like an event to trigger after interacting with an event for a certain amount of times. For example, checking a TV that only has the static channel. After talking to it about 20 times, it'll fix itself and change to another channel with different things to interact with it.
Problem #3: How do I get more conditions?
If it involes a script, I might just lose this. I see that the event editor allows for only 1 condition to activate in the left box of the event editor. If I try the conditional brach from the right-click, insert, it says that it's just one. In my case, I'd like to have 2 specific actors to activate the event.
Problem #4: How do I seperate conditions?
This follows my previous question, but it has a slight twist. How do I seperate which condition will trigger one or another. As said in my previous question, I want an event to trigger when 2 actors are in the party. I had changed my thing to having an item to use as a substitue from gaining both actors, but then another problem occured. I want seprate events to happen if you have different actors in your party. So if you have a specific actor, dialogue will change. In my problem, when I had it set to an item, it would automatically go past that trigger and go onto my second trigger. It's like it didn't even acknowledge my item and went straight for the actor.
To sum this up, I'm pretty much just a newbie with many questions. Sorry if you cannot understand what I was typing and that you should have to deal with me, but I really do need some more assistance in getting to fully know the program. I hope you guys can help me out with my problems. Perhaps I may do the same some day...
My problem lies within the event editor. I'm still fuzzy with switches, varibles, and conditions so it may be hard for me to follow what you are going to type. If you have anything easy to learn forum pages that can easily teach a newbie if he/she tries hard enough, I'm up for it.
Problem #1: How do I get a different text message to appear after the first?
I'd like to know how to get an event to display a different text message after the first. Lets say I'd like someone says "Hi". After that's closed, I'd like that person to say "Hello" next. Maybe lock it to that second phrase too.
Problem #2: How do I get an event to play after a certain amount of interaction?
Like the problem states, I'd like an event to trigger after interacting with an event for a certain amount of times. For example, checking a TV that only has the static channel. After talking to it about 20 times, it'll fix itself and change to another channel with different things to interact with it.
Problem #3: How do I get more conditions?
If it involes a script, I might just lose this. I see that the event editor allows for only 1 condition to activate in the left box of the event editor. If I try the conditional brach from the right-click, insert, it says that it's just one. In my case, I'd like to have 2 specific actors to activate the event.
Problem #4: How do I seperate conditions?
This follows my previous question, but it has a slight twist. How do I seperate which condition will trigger one or another. As said in my previous question, I want an event to trigger when 2 actors are in the party. I had changed my thing to having an item to use as a substitue from gaining both actors, but then another problem occured. I want seprate events to happen if you have different actors in your party. So if you have a specific actor, dialogue will change. In my problem, when I had it set to an item, it would automatically go past that trigger and go onto my second trigger. It's like it didn't even acknowledge my item and went straight for the actor.
To sum this up, I'm pretty much just a newbie with many questions. Sorry if you cannot understand what I was typing and that you should have to deal with me, but I really do need some more assistance in getting to fully know the program. I hope you guys can help me out with my problems. Perhaps I may do the same some day...


