Newtrality's Newbie Works

Newtrality

Overlord of Couches
Member
Joined
Aug 25, 2018
Messages
2
Reaction score
6
First Language
English
Primarily Uses
RMVXA
Been going back and forth on whether any of my stuff is worth publishing. Guess this time I'm sticking with forth~

TERMS
  • Free to use in non-commercial and commercial games.
  • These are edits of the RPG Maker VX ACE Run Time Package, so you need to own a copy of that particular maker in order to use these (unless otherwise specified).
  • Credit me, Newtrality.
  • It should go without saying, but don't claim these as your own.
  • The grass is a mixture of RTP and a tile from Mack's VX tileset so the FSM Terms & Conditions apply as well (basically credit Mack for these as well!).
TILES

Right now it's mostly RTP edits. If people liked them well enough, I suppose I can go about releasing more. The idea behind most of these is that you can copy-paste them over the original RTP tiles, using any image-editing program (GIMP etc).

Outside A1


Outside A2


Outside A3

Outside A4
(Not ready yet)

Outside A5

Outside D
A pointy roof to go along with the A3 one, as well as an XP-inspired edit of the VX ACE tent. I never liked how tiny it was!
 

Attachments

Last edited:

jonthefox

Veteran
Veteran
Joined
Jan 3, 2015
Messages
1,432
Reaction score
594
Primarily Uses
dude! i love your edits! did you basically just take the autotile grass and turn it into a regular flat grass tile, or was there more to it than that? it's so much richer than the default grass, and you added it to the A1 and A5 tiles too...awesome! as a big fan of the ace rtp, i hope to see more from you! p.s. if you can find a way to make the A4 tree tiles less ugly, i'll love you forever. <3
 
Last edited:

Newtrality

Overlord of Couches
Member
Joined
Aug 25, 2018
Messages
2
Reaction score
6
First Language
English
Primarily Uses
RMVXA
Thanks! My general ambition with this is to overhaul the RTP and give it a more textured look, though that's easier said than done. I've started many such attempts that I've ended up scrapping or straight up losing due to oversight.

The basic grass is the normal RTP tile, with a little low opacity texturing from one of Mack's grass tiles (so credit Mack/FSM - OP updated). The tall grass is similarly done, but with the RTP water grass thing from the A1, with some shading to make it pop a little.

Ah, any A4 tiles that aren't blocky walls are bound to be awkward. I DO have a little something edited from the base RTP, though it only works at 2 tiles high:



I find it a little inconsistent that an Outside autotile has black insides, when none of the others do. So I kinda filled it up, heh. I also made the trunks thinner. Here's an example in-game:



I'll need to gather up stuff from a bunch of projects -and make sure I haven't used anything I can't publish- before I can release something more update-worthy. Until then!
 

Attachments

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Just one small point on seamless tiling.
The way you have it set up, the back row consistently end in half a tree. Sorrry for the blur, I've done it with the snipping tool.
upload_2018-9-6_10-18-25.png
Other than that, nice work to eliminate the pitch black between the trees.
 

Slothful

Villager
Member
Joined
Mar 25, 2018
Messages
7
Reaction score
13
First Language
English
Primarily Uses
RMVXA
Nice Work.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top