Next gen RPG Maker

Do you think there should be a 3D RPG Maker next?

  • Yes

    Votes: 3 21.4%
  • No

    Votes: 6 42.9%
  • HELL NO

    Votes: 5 35.7%

  • Total voters
    14
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Knil

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So I was creating on Ace like 10 min ago and  the question just popped into my head.

What do you think there gonna do for the next RPG Maker if they make one?

Well personally I think they're gonna make RPG Maker 3D.

Tell me what you think they're gonna do.
 
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wildwes

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I don't care what they do as long as they call it RPG Maker: XP Ace 

Also, I doubt they'll make it 3D, but who knows.
 

Jesse - PVGames

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I hope that they don't make a 3D one. People generally have a hard enough time getting 2D graphic assets implemented into their projects, I can only imagine what they would do with 3D ones, which are much more complex. Plus, with that level of complexity, people either need to learn how to make their own 3D models to use or, more than likely, everyone would be stuck with whatever base models come with the 3D engine. Overall it would *greatly* limit the flexibility of the engine. 3D is just opening up this huge can of worms and technical issues that I don't think many people could adequately handle. If you want to play around with 3D, try out Unity.

With that out of the way, I really hope they have Isometric support in the future, as well as built-in mouse support, better resolution support, more tilesheet freedom (why can't we just have all of our tilesheets to draw from on each map?), and, more importantly, MORE MAPPING LAYERS! 

That is my wishlist :)
 

Knil

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@Doctor wildwes: I like the name but highly doubt they're gonna call it that.

@PVGames: Well when you put it like that I kinda don't want 3D anymore,but I agree about the whole sprite 

thing I never really thought of that.
 

Sailerius

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It might not be "RPG Maker," but at Project BC, we're working on a next-generation RPG engine. Its biggest feature is supporting pretty much every platform under the sun as well as running about 700x faster than VXA. It's definitely 2D-only, though, since 3D is enormously expensive and a huge pain unless you really know what you're doing. Trust me, any 3D RPG Maker would have to be so slimmed down that it's just a toy or only for very advanced users.

We're also very open to suggestions!
 
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Lowell

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3D Rpg Maker was attempted and failed miserably. It was an isometric engine and the graphics looked to be shoddy variations of the Diablo 2 graphics
 

kentona

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Is there a decent action RPG maker or engine, that could recreate a game like Diablo?
 

Seacliff

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I personally DON'T want a 3D rpg maker.

Do you know how hard it is to make 3D models compared to 2D sprites?

If enterbrain wanted 3D, we probably would've had it by now anyways...
 

Travatar

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I'd like to see it support "templates" for various sub-types of RPG's--strategy, action, etc. Similar to how Ingie Game maker has different genres you can use. Ideally, this would be done by improving RGSS even further--to where there are "official" scripts for each type that you can simply swap out and modify--but having a setup like Indie Game Maker where each "type" is a separate subset wouldn't be so bad either.

Additionally, I think they may eventually see fit do away with the grid-restriction and move toward pixel-based movement and collision detection. Probably not in the next version, but I'm sure it'll come up eventually. Or at least they could make it so that the collision detection aspects can be modified reliably without glitching all over the place (the problem with current 8-direction, pixel-movement scripts.)

As for 3D, I wouldn't touch it with a 10-foot pole. I barely have enough time for managing a project in 2D, so 3d would be well beyond my scope.

Still, I think there is a niche for serious one-person-/small-team developers who want to make 3D RPGs, and are willing to put in the Time, Effort, Programming and Math that such a project requires, with a bit of simplification to keep the logistical overhead down. Basically, a way to make such a project manageable for one or two programmers, perhaps at the cost of flexibility and graphical capability. And of course, default assets and an editor that could modify them. It could be marketed toward those with a bit more tech/programming/math savvy than RPGMaker requires, and work as a happy medium between RPGMaker and a typical 3D engine.

It would be too much for most of the people here (myself included) but could fulfill a niche in the market. But if there's something like that out there already (no the PS2 versions don't count,) feel free to kick me. I have calluses.
 

Mon Dez

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I wouldn't touch a 3D Rpg maker at all because overall most of the projects that will probably get released in the community will most probably be the RTP as a start though I'm not saying RTP is bad. Other problems with a 3D Rpg maker is the custom resources in general and I'm no PVG so creating my own 3D graphics is out of my league.

Scripts I don't see as an issue, but it would require a lot more than what the current Rpg Makers give us hence limiting the options even more.

Now for the next Rpg maker series I would really like to see some flexibility regarding the look of the battle system and menu system. Now I know that it is time consuming for the developers of Enterbrain, but if they create that flexibility would be seriously ideal and new for the new maker,

I'll take the Luna Engine as an example for that flexibility because it creates what the artist with no scripting knowledge to what he/she wants the battles and menu to look like. If Enterbrain builds upon that idea onto the new maker with a user friendly UI then it can most possibly create more incentive towards custom games.
 

Dark Paladin

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I don't think a 3d rpg maker would be totally out of the question. There are a lot of 3d models sites that offer 3d objects and characters for free and can be used even for commercial games. I guess it would depend on how enterbrain were to program adding models in.

I don't think ruby would be able to run it smoothly though so they would probably have to switch programming language.

I'd Really love to see an rpg maker with different built in battle scripts especially action rpg.
 
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Engr. Adiktuzmiko

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Is there a decent action RPG maker or engine, that could recreate a game like Diablo?
Try Unity or UDK... or you can code your own engine...

And no 3D please... It's really a pain to work on those... plus there are already quite a selection of free 3D engines out there, no need for RM to venture into that area...

btw, there is already a thread for suggestion for the next RPG maker...
 
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Tsukihime

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I don't see a problem with 3D engine.


If they do a good job with it I'll try it out if it sucks I won't touch it again.


It's like people saying "NO DON'T INNOVATE THAT IS TOO RISKY"


Or like people saying "NO WE DON'T NEED ANOTHER RPG MAKER, RM2K IS GOOD ENOUGH"
 
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Engr. Adiktuzmiko

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a 3D engine as is, yeah no prob... but a 3D RPG engine... no... I'd rather have a 3D engine that can do any type of game...
 

Shaz

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This is not quite like the "suggestions" thread - this is more "what do you think they WILL do" rather than "what would you LIKE them to do".


However, a few people are already veering down that path, and if it continues so the majority becomes a wish list, I'll lock this thread up and direct everyone over there anyway.
 

Engr. Adiktuzmiko

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maybe it will be called RPG Maker 7/8

oh wait, I know, they will probably start by making sure it works with the Metro system of windows 8...
 
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Shaz

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What do you mean? It already works with Windows 8 - the "metro system" is just the way the icon is presented - got nothing to do with how a program runs.
 
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Engr. Adiktuzmiko

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IDK, I use Win7... hahahaha...

and maybe core support for touching the screen...
 

Tsukihime

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a 3D engine as is, yeah no prob... but a 3D RPG engine... no... I'd rather have a 3D engine that can do any type of game...
I don't understand why you want a 3D engine that can do "any type of game"


Then just use Unity. There are a number of 3D engines already available for you to make "any type of game". Too hard?


It doesn't make sense to make yet another generic 3D game maker unless for some reason it offers more than what the existing ones provide. Unity is already pretty easy to use for that matter.


Otherwise you might as well go to RM devs and say "hey why do you only make RPG maker why not make a generic 2D game maker?"


Focus on one thing and do it properly.
 
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Seacliff

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I'll take a 3D engine if it at least has a built-in character generator. It'll sure take a lot of pain from making characters from scratch.
 
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