- Joined
- Dec 22, 2018
- Messages
- 241
- Reaction score
- 15
- First Language
- Portuguese
- Primarily Uses
- RMVXA
Hello everyone.
I hope I am not like a flea around here, but thanks to you guys I have been able to progress quite well into my big project.
I have programmed my game so that, instead of equipping multiple weapons you recieve weapon upgrades. So. I have used the nickname in RMVX Ace to place the name of the "Equipped" Weapon.
However. What I am requesting here is the following:
- The ability to add a functionality to this "nickname". For example, if an actor has a certain nickname (Which in this cases functions as if he/she has a new weapon equipped, he/she would recieve the stats that "weapon" nickname is programmed with.)
Basically, I would like the nick name to function like equipment, with a stat boost attributed to that weapon "nickname"
I did try Galv's Nickname functionality but it did not work at all for some reason.
UPDATE
I was able to play around with the programming a bit and found a way around it.
I hope I am not like a flea around here, but thanks to you guys I have been able to progress quite well into my big project.
I have programmed my game so that, instead of equipping multiple weapons you recieve weapon upgrades. So. I have used the nickname in RMVX Ace to place the name of the "Equipped" Weapon.
However. What I am requesting here is the following:
- The ability to add a functionality to this "nickname". For example, if an actor has a certain nickname (Which in this cases functions as if he/she has a new weapon equipped, he/she would recieve the stats that "weapon" nickname is programmed with.)
Basically, I would like the nick name to function like equipment, with a stat boost attributed to that weapon "nickname"
I did try Galv's Nickname functionality but it did not work at all for some reason.
UPDATE
I was able to play around with the programming a bit and found a way around it.
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