Nightblade50's Mapping Workshop

Discussion in 'Resource Workshops' started by Nightblade50, Sep 9, 2019.

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  1. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Welcome to my mapping workshop.

    A lot of mapping talent is needed to post in Classifieds, and since I have very little of that in anything I use resource workshops.
    If you suck at mapping or don't want to spend the time, hit me up :p

    Disclaimer: I don't work well with large maps. That's just me... So keep that in mind before requesting an 80x80 map. Just a warning.

    I own every RPG Maker from 2000 to MV and thus can work with any engine.
    [​IMG]

    Here are my terms of use. If you request a map I will assume you have read them.
    After the map is completed, if you include it, credit me as "Nightblade50" somewhere in your project.
    Edits are fine. Sharing the map is a no. My maps can be used in commercial games freely. The purpose of me creating a map for you is in my mind not to get my maps in your game but rather to help you with creation of it.

    Request Template:
    Project Name
    : The name of your project
    RPG Maker: Which RPG Maker are you using?
    Type of Map: Outside, Inside, World, Dungeon, etc.
    Specific Type: For example, if you want an Outside map, specify "Desert Oasis" or "Dark Forest", etc.
    Details: Add details to what you want. The more details, the more accurate the map will be to what you want. If you have a basic map already made, post it. Please be descriptive and not vague.
    Exits and Entrances: How does the player enter and leave?
    Tileset: Tell me what tileset you want. Send me it or link to it in PM, or just specify RTP. If it's DLC, we can discuss that. Keep in mind there are tileset limitations. If you want something that is not possible with your tileset, I can't do it.
    Size: Tell me the dimensions for the map, or if you don't know, just the general size. I won't do anything past 100 squares on either width or height, and the larger the map the more time it'll take. I would appreciate it if you would specify certain dimensions, but not needed.
    Other: Anything that doesn't fit into these categories that you want

    If you like my samples, PM me.
    upload_2019-9-8_13-52-10.png
    ^ High Fantasy Resources for VX Ace
    upload_2019-9-8_13-53-55.png
    ^ The Inquisitor's Tilesets for RMXP
    upload_2019-9-8_13-54-29.png
    ^ RMXP RTP
    upload_2019-9-8_13-55-37.png
    ^ VX Ace Zombie Survival Pack
    upload_2019-9-8_13-56-7.png
    ^ Modern Day Tiles DLC
    upload_2019-9-8_13-56-30.png
    ^ Royal Tiles DLC
    upload_2019-9-8_14-9-6.png
    ^ Celianna's Free Tileset
    upload_2019-9-8_14-11-38.png
    ^ RMXP RTP
    upload_2019-9-8_14-12-4.png
    ^ RMXP RTP
    upload_2019-9-8_14-12-34.png
    ^ RMXP RTP
    upload_2019-9-8_14-43-6.png
    ^ RMMV RTP
    upload_2019-9-8_14-49-28.png
    ^ RMMV RTP
    Map001.png
    ^ Celianna's Free Tileset
    Map001.png
    ^ Lunarea+Celianna's Steampunk Tiles

    Finished requests:
    @SmashArtist's village
    upload_2019-9-9_6-31-55.png
    @Gabriel-Chi's village
    Map001.png

    Keep in mind I am much better with exteriors than interiors.

    Slots: (I will maybe add more as I get more comfortable)
    1. @karmalakota
    2. Free!
     
    Last edited: Nov 8, 2019
    #1
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  2. ShadowDragon

    ShadowDragon Veteran Veteran

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    im really bad at mapping and think alot how to do stuff, especially, while it get complicated on some events.
    but I also got a nice idea how i can do some things in the wood as your image, because I try to combine many things
    to create my maps, and while I got around 25 outside maps, I need to figure out how to do some caves and dungeons
    parts :) But its good you give a workshop though =)

    You have some more exterior examples?
     
    #2
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  3. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    I added some more examples. Including a cave

    Edit: Cool that you learned from my forest map :))
     
    #3
  4. SmashArtist

    SmashArtist Lazy Artist Veteran

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    Wow, this is awesome!:kaojoy:
    From the examples my favorites are the village and desert maps. I love their layouts and flow. I tend to have the most issues with those factors. Adding details is fine, but designing the size and base shapes in a map is difficult.

    So therefore I'm going to make a request:
    Project Name: Marsha Goes for a Walk [Working Title]
    Goes along with my "Harold Grows a Tree" game-making practice series, but I may never complete it.
    RPG Maker: MV
    Type of Map: Outside
    Specific Type: Village/town Edge
    Details: So this map is supposed to show off a portion of the village/town that's near the path to the outside world(not exactly sure where it's going to lead but I'll give you details on what the path should look like). I've included a rough idea in the spoiler below, but keep in mind this is more of a general layout and doesn't need to be followed exactly. This village/town is surrounded by a variety of trees(indicated in my example with black tiles), and(possibly) a wooden fence serves as the border between the two. In the town there are various buildings, some are shops and most others are residential(feel free to do whatever with their appearance and placement). The white building should be a temple/church kind of building which should be comprised mostly of the color white(if you need the interior map for reference I'm willing to send you it through PM). The path to the outside world can have more of the fence on the sides and decorative grass tiles seeping through. I really like the paths and occasional trees in your example village map, so some of that here would be cool. Oh also don't worry about the left side transfer zones, I won't actually include the unseen rest of the village/town in the game at all. You don't need to go putting too much detail if you don't feel like it, as I might edit some parts later if I need it for a certain use.
    Map002.png
    Exits and Entrances: There are many entrances to buildings, but I can add those later. The main important transfer zone is at the end of the path leading outside the village.
    Tileset: MV RTP "Outside"
    Size: The example map is width50 x height40, but I'm totally fine with you editing the size a bit if you need to. :kaoblush:
    Other: If you want you can theme some of the houses after the MV RTP "People" charset characters, as these are most likely going to be the people who inhabit them.

    I'm worrying that this might be too big of a request as a starter. :kaoswt2:
    If you need any extra details feel free to let me know. I wasn't sure if I was supposed to post my request here or PM you, hopefully this is correct.
    Thank you for opening this workshop, I look forward to seeing what you make!
     
    #4
  5. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    @SmashArtist
    Here or PM, whichever.
    I'll get started on the request :)
     
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  6. SmashArtist

    SmashArtist Lazy Artist Veteran

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    Excited to see what you come up with! :kaojoy:
     
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  7. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    @SmashArtist's request is complete, slot 1 is now open. WIll later put up image of the finished request
     
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  8. SmashArtist

    SmashArtist Lazy Artist Veteran

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    Wanted to say I'm really happy with what Nightblade50 created for me!
    He made sure to check in with me once in a while to know if I wanted any changes or adjustments. When it was complete he sent me a link to download it from google drive and then all I had to do was copy the map and paste it in my main project. Works like a charm!
    The map itself has a nice level of detail while also not being cluttered. Each building was unique but simple enough that I could edit it without worrying about ruining the whole look. Plus it was completed in just a day!

    I will definitely be requesting more from Night if I ever need so again! :kaopride:
     
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  9. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Picture of finished request put up in first post :)
     
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  10. ShadowDragon

    ShadowDragon Veteran Veteran

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    Looks nice :)

    the one im working is still the town, Idk if it need to be increased, for the parts I need :D because I filter everything out
    I dont need and add what I need to use.

    But you do a pretty nice job though to help peoples out. Keep up the good work.
    I hope there are things that I can use or combine with other things.
     
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  11. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Announcement: Currently doing parallax mapping for small maps in VX Ace
     
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  12. SmashArtist

    SmashArtist Lazy Artist Veteran

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    I saw you made a banner for the workshop so I put it in my signature! :kaopride:
     
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  13. karmalakota

    karmalakota Developer for Mountain Moon Member

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    I was wondering if you charge for this sort of thing? Because I am in need of some help with making the maps for my game, since I am terrible at such things.
     
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  14. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Free
     
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  15. karmalakota

    karmalakota Developer for Mountain Moon Member

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    Oh well, are you okay with helping me if I fill out your template? I don't want to be a bother.
     
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  16. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Yes
    However it may be a little while before I get around to your request
     
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  17. karmalakota

    karmalakota Developer for Mountain Moon Member

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    Oh thank you very much.

    Project Name: Mountain Moon
    RPG Maker: Rpg MV
    Parallax?: Editor, I believe?
    Type of Map: Inside/Dungeon
    Specific Type: Dwarven City
    Details: In my game there is a massive dwarf city that you run around in. The hope is that one quarter (likely lower left) of the map has shops, the tavern and whatnot, another quarter (upper left) would have the entrance to the palace, another quarter (upper right) would have the rich city dwellings, and the last quarter (the lower right) would have stall vendors and the exit to the city.
    Exits and Entrances: In the lower right, id like to have the city exit.
    Tileset: I'm not picky about what tilesets are used since my own creative well has been drained, I have no idea what Im really looking at.
    Size: As big as you're willing to make it..
     
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  18. HexMozart88

    HexMozart88 The Master of Random Garbage Veteran

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    A lot of these are actually not half bad. I'm curious to know what the second sample is for (I see some tiles with letters and arrows on them). If I get lazy in my game (I don't like mapping too much, but I'm passable at it), I may shoot a request your way. One question, though, since I can't seem to find terms. Are you fine with edits? All of my game's maps are colour shifted.
     
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  19. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Forgot about terms; will add those soon. Edits absolutely fine
     
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  20. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    @karmalakota Okay quite a big map then
    I can use the RTP
    Do you want the outside tileset or the dungeon tileset, to make an overworld town or an underground city?
     
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