nintendo developer needing help

Lady_Rinoa

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so, i signed up to be a developer through Nintendo (its free, apparently you just need a developers device.) Apparently you can create content with html5 and put it on the Wii U. So, the question becomes, how to do this from RPG Maker MV and is there any legal issues i should know about?
 

EthanFox

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so, i signed up to be a developer through Nintendo (its free, apparently you just need a developers device.) Apparently you can create content with html5 and put it on the Wii U. So, the question becomes, how to do this from RPG Maker MV and is there any legal issues i should know about?
As for "how to do this", bear in mind that there is no direct way to do it. It isn't like Unity where you might select a platform, such as iOS or PSVita, and export it in that platform's native format (before anyone jumps in, I'm well-aware that there is more to switching platforms on Unity than simply selecting another platform; I just mean that the option exists).

My best understanding (someone please correct me if I'm wrong, as I'm keen to know this) is that all RPG Maker MV games are essentially HTML5 games; just if you export to PC/Mac stand-alone, the game goes inside a "wrapper". This means that if you wanted to convert to a non-supported platform, you would export to HTML5, and then you would need to create your own wrapper for the platform, and potentially have software to recompile the game for distribution.

Also, be aware you would need to write plugins and make changes to your game to satisfy Nintendo (or Sony's, or anyone else's) submission conditions. This would mean you'd need to display WiiU button icons on the menus, have the correct order of events on starting your game, along with a variety of other conditions.

I'm not certain about legal issues; someone else hjere might have a better idea about that. However, the above steps are a pretty big undertaking if you've never worked on a console game before.

I'm not saying "don't do it"! If you're really keen and you want to bite off that big task, then go for it! Just be aware it's pretty involved.
 

Lady_Rinoa

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So, since I have the rights as a developer, I can export to Wii U, but I'll need to create a "Player" for it as well as a Wii U controller interface. I take it the interface would be part of the wrapper and act as a translator, converting the Wii U inputs into something the RPG Maker programing can understand. I think Nintendo framework works as a wrapper, not sure. Is this all about what you are saying? Just making sure I understand.
 

EthanFox

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So, since I have the rights as a developer, I can export to Wii U, but I'll need to create a "Player" for it as well as a Wii U controller interface. I take it the interface would be part of the wrapper and act as a translator, converting the Wii U inputs into something the RPG Maker programing can understand. I think Nintendo framework works as a wrapper, not sure. Is this all about what you are saying? Just making sure I understand.
On a high level, yes - but you'll need someone with more technical knowledge than I to advise you, before you set out on trying to do something like this.
 

Lady_Rinoa

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Yeah. I still have to make the game and test it before i start porting anything. Thank you for the advice. If anyone else can help figure this out i know know what I need.
 

Engr. Adiktuzmiko

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I suggest trying to find other people versed with making HTML5 (or well any other type) games for Nintendo (if they exist). That might help you more than in here as most people here only release on PC/Mobile.
 

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