introductions :
Small snippets who allow reviving actors on the battle win.
instructions :
Download:
https://makerdevs.com/plugin/nio-revive-on-battle-win
Licenses :
MIT
Credit : Nio kasgami
Small snippets who allow reviving actors on the battle win.
instructions :
for MZ
The command is pretty much plug-and-play it is possible to enable and disable using a plugin command. The revive is enabled by default.
There's 5 types of revive
- Default
The default revive options where all deads actors are revive with 1 HP
- Full Health
Revive the dead actors to their full health (usefull for if you allow can lose)
- Half health
Revive the dead actors to half of their health.
- Percentage
Revive the dead actors to a percent of their max health.
value : 1 to 100%
- Status effects [Experimental]
Revive the dead actors with 1hp and a status effect.
value : the states ID
WARNING for MV user :
if you want to enable and disable this functionality you can go and use the script call :
The command is pretty much plug-and-play it is possible to enable and disable using a plugin command. The revive is enabled by default.
There's 5 types of revive
- Default
The default revive options where all deads actors are revive with 1 HP
- Full Health
Revive the dead actors to their full health (usefull for if you allow can lose)
- Half health
Revive the dead actors to half of their health.
- Percentage
Revive the dead actors to a percent of their max health.
value : 1 to 100%
- Status effects [Experimental]
Revive the dead actors with 1hp and a status effect.
value : the states ID
WARNING for MV user :
if you want to enable and disable this functionality you can go and use the script call :
Code:
$gameSystem.enableReviveOnWin();
Code:
$gameSystem.disableReviveOnWin();
Download:
https://makerdevs.com/plugin/nio-revive-on-battle-win
Licenses :
MIT
Credit : Nio kasgami
Last edited:

