nio kasgami

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Nio_CharacterStatusSprite 1.00
Nio Kasgami​

Introduction
This plugin allows showing the Actor Status (both debuff) or buff as Sprite on followers.
what it does is swap the actor sprite depending on their first debuff status.
You can also make that some status doesn't show.

Features
Simple to use
Show sprites
Easy to enable and disable for cutscenes.
will affect the player sprite as well in a future update.

Screenshots
1612742222903.png1612742284608.png
1612742319126.png
1612742343425.png
1612742369981.png

How to Use
you can use the command enable and disable via the plugin Manager.

It's important that by default all the states are not enabled.
you have to go in the notetag box of the status and write :
``<enableStatusSprite>`
It's also important to take in note that the sprite structure is :

SpriteName_StatusName

where sprite name is actor sprite used and their index.

i.e : actor1_poison

so if you use index 3 in the actor1 it will use index 3 in the status name.
please keep this in note while packaging your sprite

Plugin Commands / Script Calls
Simple switch off and on with the plugin command and it will either enable or disable the commands


License
MIT
credit Nio kasgami
Download
 

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Elmo_Cosquillas

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does this work for the battle screen?
 

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Stop shutting the damn power down! Why always like this
Working on a slightly experimental horror game. It will be finished in approximately 88888888888 years.
Y'all will enjoy it though, I put lots of effort into making it stand out.

It's called Red Light and it's inspired by another obscure RPG Maker horror game, but I don't want to give too much away just yet.
Ohh man, Weapon animations plugin feels so mandatory. Seeing that same image regardless of the icon of the weapon....ugh :p
Ok so......Maaaaybe I've taken a ''little'' bit of inspiration from FF9 when it comes to battle hud xD

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Just maybe....

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