- Joined
- May 21, 2013
- Messages
- 8,990
- Reaction score
- 3,125
- First Language
- French
- Primarily Uses
- RMMV
Introductions
Familiar with the old rpgs like Dragon Quest wheres when your heroes was showing as coffin when they was K'O? Or how actors was showing different walking sprites depending if they was poisoned etc?
Welp this plugin is does all of that! and even more!
Features :
Download:
None yet (still testing)
Licenses :
MIT
Note :
If you have idea don't hesit to suggest. Although, do take in account if it doesn't interest me I ain't gonna make it lol.
Familiar with the old rpgs like Dragon Quest wheres when your heroes was showing as coffin when they was K'O? Or how actors was showing different walking sprites depending if they was poisoned etc?
Welp this plugin is does all of that! and even more!
Features :
- Change followers AND actor sprites based on their FIRST State (i.e K-O , Poison etc)
- Enable disable the status by plugin command and auto refresh.
- Auto Switchs The leader if they are K-O (so they don't finish as coffin lol).
- Choose which states change the sprite with an easy notetage <enableStatusSprite> in the states note. So if the first states is not changing it will swap to the next one.
- Follow RM sprite naming standard (Actor_poison_01)
- For programmer it expose the Game_Followers to a public API ``$gameFollowers``

Download:
None yet (still testing)
Licenses :
MIT
Note :
If you have idea don't hesit to suggest. Although, do take in account if it doesn't interest me I ain't gonna make it lol.