- Joined
- Feb 19, 2015
- Messages
- 27
- Reaction score
- 1
- First Language
- English
Recently downloaded MV and had some trouble with script calls, but thankfully Archeia posted the new list of script calls for MV.
Link
However, there are a couple of script calls present from in VXA (reference VXA script call collection here) that are not present in MV.
$game_player.region_id == n
$game_map.events[event_id].region_id == n
I am essentially working on a Sokoban-esque puzzle game where I'm using Region IDs over switches, so IF Player 1 or 2 is over Region ID 'A', THEN activate switch 'A'. I'm having trouble eventing this, especially if and when I'm using one of the "Players" as an event instead of a second controllable player.
Any possible solution would be great, I'd hate to hear that MV has a reduced amount of features.
Thanks! BD
Link
However, there are a couple of script calls present from in VXA (reference VXA script call collection here) that are not present in MV.
$game_player.region_id == n
$game_map.events[event_id].region_id == n
I am essentially working on a Sokoban-esque puzzle game where I'm using Region IDs over switches, so IF Player 1 or 2 is over Region ID 'A', THEN activate switch 'A'. I'm having trouble eventing this, especially if and when I'm using one of the "Players" as an event instead of a second controllable player.
Any possible solution would be great, I'd hate to hear that MV has a reduced amount of features.
Thanks! BD

