No combat healing

AwesomeCool

Bratty and spoiled little sister
Veteran
Joined
Jul 20, 2013
Messages
2,862
Reaction score
1,947
First Language
English
Primarily Uses
N/A
I was thinking of an rpg that does not have any sort of healing/reviving in battle.  Outside of battle the user can heal quite easily.

I was curious what the community thinks of this and if this could actually work.
 

Cadh20000

Veteran
Veteran
Joined
Sep 15, 2013
Messages
1,828
Reaction score
445
First Language
English
Primarily Uses
It would be easy to do, I don't know how the players would take it though. Depends on how the rest of the game is set up I guess.

For healing items you would go into the database and set them to "Occasion" > "Only from the Menu".

For the healing skills you would do the same thing.
 

AwesomeCool

Bratty and spoiled little sister
Veteran
Joined
Jul 20, 2013
Messages
2,862
Reaction score
1,947
First Language
English
Primarily Uses
N/A
It would be easy to do, I don't know how the players would take it though. Depends on how the rest of the game is set up I guess.

For healing items you would go into the database and set them to "Occasion" > "Only from the Menu".

For the healing skills you would do the same thing.
I know how to do it.  I mean more about the difficulty of balancing and if players here would be turned off by it.

I was thinking of replacing healing with damage mitigation and the like.  
 

Eschaton

Hack Fraud
Veteran
Joined
Mar 4, 2013
Messages
2,029
Reaction score
532
First Language
English
Primarily Uses
N/A
Tanks, DPS, and Healers.  It's a holy trinity for a reason.

Seriously, though.... I personally like it.  There should be ways to mitigate damage in combat.  Strategic use of buffs and defending, if that's in your project.  Sounds like to could create some deep combat, if done right.
 
Last edited by a moderator:

zacheatscrackers

Machinehead
Veteran
Joined
Aug 5, 2012
Messages
394
Reaction score
128
First Language
English
Primarily Uses
RMMV
If the way battles are set up justify the lack of healing or something like that, I'd say that'd be fine as long as healing is covered on the map or whatever.

The thing to remember, though, is that forbidding healing in-battle to 'add extra challenge' might just make things more frustrating if you don't do it a certain way. Just my viewpoint, though.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,015
Members
137,563
Latest member
MinyakaAeon
Top