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At a very early stage developement in the game, I made a decision to exclude Experience Points totally.
How it would look is, the levels shall be gained by proceeding through the story and finishing several goals.

As for monster encounters they should be not random and they serve as a sort of "obstacle" on the map, which you have to either try to dodge, or fight to clear your path. This sort of system requires much balance in stats and monster strength as well as general game pacing but with enough creativity it surely can be done.

I myself hate grinding and be forced to repeat some battles many times in order to get stronger. That's me though. I would really like to ask what do you think about it? What are the pros and cons of something like that? Will it be too linear?

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