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How would you go about executing a game without game over screens?
For a couple of the games I'm trying to make, I think game over screen would just look cheesy, but what I'm trying to avoid is "wait what? I... guess I lost?"
So how would you communicate to the player that they lost without a game over screen?
For a couple of the games I'm trying to make, I think game over screen would just look cheesy, but what I'm trying to avoid is "wait what? I... guess I lost?"
So how would you communicate to the player that they lost without a game over screen?