omega1227

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Is there a way to get rid of "Game Over"? As in, when the player is defeated, they're warped back to the base instead of getting the Game Over screen. I've been looking at Common Events and trying to figure it out that way, but I can't get it. Any ideas/thoughts? Maybe a script? Thanks!
 

Andar

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Either a plugin or some tricky eventing to prevent the full death in battle.
Searching for a plugin is probably easier.
 

omega1227

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I found a plugin that seems to work pretty well. Thanks.
 

DrinkableTrees

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For reference for anyone who doesn't want to use a plugin, if you simply want someone to have a game over being they get teleported to another area, you can set the win conditions for the battle so that they are "able" to lose. That way, when they lose, you can transfer them to another area and even full heal them if you desired to!
 

Raol

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For reference for anyone who doesn't want to use a plugin, if you simply want someone to have a game over being they get teleported to another area, you can set the win conditions for the battle so that they are "able" to lose. That way, when they lose, you can transfer them to another area and even full heal them if you desired to!
You can do so with event battles but not with random encounters
 

Zarsla

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You can make controllable random encounters by using a parallel process common even that runs battles over and over again. You just need to set the troop Id to a variable and then when you transfer to the make set the variable to random ids of battles ie set the variable to numbers 1-4. If you have variables that have 3, 5, 7 and 9, then you need to variables, one to act like a dice that would roll a number and then use a conditional branch to check the dice variable and under each branch set the troop variable to a specific troop id.
 

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