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Hello again everyone,

Basicaly what I want to do is make the player character not level up and instead, based on the weapons he was equiped, improve is stats. I also want to make my own stats for the player (for example: attack, stealth, item descovery, luck and defence). My ideia was to start by doing this:



class Game_Player < Game_Character attr_reader :attack attr_reader :item_discovery attr_reader :stealth attr_reader :luck attr_reader :defense alias :start :initialize def initialize start @attack = 10 @item_discovery = 10 @stealth = 6 @luck = 10 @defense = 10 end end

And then based on what he has equiped the attack would improve, when killing a enemy the item drop would be more or less based on item discovery, more rare items would drop based on the luck and so on...

Dose anyone know if there is a script (or scripts) that already do this but if not can someone just point me in the right direction?

Thanks in advance  ;)

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