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- May 19, 2016
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So I'm working on an idea for a game that would replace mana with a cast time system(?). Basically the idea is that a spell would require a character to have so much "focus" which is generating through a "focus" skill. The deal is you cant just fill up your focus. If you cast a spell that cost less than your current focus it will overcharge it. This would give it a chance blowup in your face or give it a boost. Also if you cast something besides your spell or focus, your focus is reset to 0.
It seems this can be a bit over complicated. So I am curious as to what other people have seen or what you would do.
It seems this can be a bit over complicated. So I am curious as to what other people have seen or what you would do.
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