Hi everyone, I'm so sorry to bother you with my noobish problems but I just cannot get this sequence in particular to work no matter how I try to tweak it. I want the game to start with a very simple tutorial. Your character is escorted down to another part of the map and you have to take part in two battles to learn about offense and defense. (so I've set up a variable to add one value upon the completion of each battle). This then leads to the NPC who escorted you earlier giving you a key to advance onwards. Here is a breakdown of all the things I have in place to make this happen and I will explain after what is going wrong: - Opening dialogue (common event), after this Switch A is activated. - Switch A has NPC movement, going south to another part of the map. Switch B is then activated. - Switch B then replaces the current event (the NPC with a clone NPC with the next stage of dialogue and options) The original NPC is meant to go transparent and the second NPC is meant to take its place and have a sprite. - Second event (second NPC) has Switch B on and on that event page there is additional dialogue about what the player needs to do. -The player then completes both battles and has the variable value of +2 - On the second event page for the clone NPC, a variable +2 condition is set up which gives the player an item needed to proceed. Then Switch C is activated. - Switch C has some extra dialogue and is mainly there to stop the player from receiving multiple key items. - Returning north there is a laser field blocking your path with a key reader beside it. The event the player uses the action button on activates Switch D. - Switch D is meant to consume the key item, change the sprites for the key reader and remove the sprites for the laser field (four sprite changes in total), which would then allow the player to proceed. Sorry if I've bored you to tears already, here is what is happening... The opening scene all runs fine, the NPC moves to its next location and disappears never to be seen again (perfect) but for whatever reason the next NPC does not appear and I cannot tell why. Furthermore once I've collected the variable values, again, it's not there to give the player the key item. I did manage to get it to work before and the reason the state of the events is like it is (above) is down to the original NPC still appearing at the start of the map for some reason. So I cannot test if the key item works on the last portion of the sequence (but when it did work before, the sprites didn't change, again - for some reason). I've tried so many combinations now and I'm at my wits end. Any help would be greatly appreciated. Chris.