- Joined
- Oct 10, 2017
- Messages
- 92
- Reaction score
- 83
- First Language
- French
- Primarily Uses
- RMMV
No More Flash Disaster v1.0
By FeelZoR
Free for Commercial & Non-Commercial Projects
No Credits required, but highly appreciated!
You can find a more in-depth version of the TOS here.
Introduction & Feature
Have you ever tried to put many damaging tiles to... for example... make a poisonous swamp?
Then you must've realized how painful it is for the eyes... DAMN, it's epileptic as f***!
NMFD is here to avoid that disaster. No more eyes destroyed by... a red violent flash. It delays the flashes so you can put a full poisonous swamp without any sacrifice. You just have to plug it and play!
The default delay is set to one second, but you can change it at line 37.
How to Use
Just Copy it & Paste it in the script section of RPG Maker VX Ace!
Code
Credits and Thanks
I hope that this time, this isn't a functionality already made in RMVXA :')
By FeelZoR
Free for Commercial & Non-Commercial Projects
No Credits required, but highly appreciated!
You can find a more in-depth version of the TOS here.
Introduction & Feature
Have you ever tried to put many damaging tiles to... for example... make a poisonous swamp?
Then you must've realized how painful it is for the eyes... DAMN, it's epileptic as f***!
NMFD is here to avoid that disaster. No more eyes destroyed by... a red violent flash. It delays the flashes so you can put a full poisonous swamp without any sacrifice. You just have to plug it and play!
The default delay is set to one second, but you can change it at line 37.
How to Use
Just Copy it & Paste it in the script section of RPG Maker VX Ace!
Code
Code:
if true # Change "true" to "false" if you want to disable it
################################################################################
# No More Flash Disaster #
# By Feelzor #
# #
# • DO NOT REMOVE OR ALTER THIS HEADER. #
# #
# ---------------------------------------------------------------------------- #
# #
# • What this script does: #
# #
# When you put a lot of damaging tiles on the ground, you can have a lot of #
# flash effects, making your game epileptic and not enjoyable at all. #
# This script is here to delay the next red flash when you walk on these #
# tiles. By default, it's at maximum 1 flash per second. #
# #
# If the delay you put in the settings is too long, I cannot guarantee it #
# won't interfer with the poison flash delay. #
# #
# ---------------------------------------------------------------------------- #
# #
# • Just plug and play! #
# No configuration needed but you can modify the FLASH_TIME to change how the #
# script works. #
# #
# ---------------------------------------------------------------------------- #
# #
# • Free to use in any project: Commercial or Non-Commercial. #
# • Credits not required but appreciated! #
# #
# If you wish to credit, just write "No More Flash Disaster by Feelzor" #
# somewhere. #
# #
################################################################################
module NoMoreFlashDisaster
FLASH_TIME = 1.0 # Time necessary between two flashes (in seconds)
end
class Game_Screen
#--------------------------------------------------------------------------
# • Start Flash (for Poison/Damage Floor)
#--------------------------------------------------------------------------
def start_flash_for_damage
@flash_time ||= NoMoreFlashDisaster::FLASH_TIME
@last_time ||= Time.now - @flash_time
if Time.now - @last_time >= @flash_time
@last_time = Time.now
start_flash(Color.new(255,0,0,128), 8)
end
end
end
end
Credits and Thanks
- FeelZoR for making it (it's me!)
- HyddenTroll for asking me to make this for his project.
- Degica for organizing the IGMC, which made me discover RMVXA
I hope that this time, this isn't a functionality already made in RMVXA :')
Last edited: