Status
Not open for further replies.

ZoroarX

Veteran
Veteran
Joined
Apr 23, 2013
Messages
75
Reaction score
0
First Language
Portuguese
Primarily Uses
ZoroarX here asking another question. Well, today, in my project, there will be a part only for experienced players (After the Main Story, of course). It's called the No Return Point, when you just enter that point, you'll save, but then until you get out of there, you won't be able to save anymore. How do I block and unblock the saves?
 

djDarkX

Retro & Remastered Music Guru
Veteran
Joined
Jan 17, 2013
Messages
2,700
Reaction score
1,916
First Language
Music
Primarily Uses
RMMV
Using the event that sends the player to the area, on the third tab of event commands, under System Settings, there's a button called Change Save Access.  Here, you can make it so that players can't save until they run into an event that allows them to save.
 
Last edited by a moderator:

Sel Feena

All your VX Ace are belong to us
Veteran
Joined
Aug 10, 2013
Messages
35
Reaction score
0
First Language
English
Primarily Uses
Pretty sure it's one of the Event commands. After entering the 'Point of no Return' you'd call an Autorun event that would disable it. Upon exiting the 'Point of no Return', you'd call an Autorun to reenable.

EDIT: Ninja'd.
 
Last edited by a moderator:

djDarkX

Retro & Remastered Music Guru
Veteran
Joined
Jan 17, 2013
Messages
2,700
Reaction score
1,916
First Language
Music
Primarily Uses
RMMV
Doesn't even have to be autorun.  It can be used on the teleport event.  Restrict access before or after they have teleported and when they leave, re-enable.  Easy as pie.

Example:

Player Touch -

 Save Access: Disable

 Transfer Player:[xxxx:MAPxxxx] (x,x)
 
Last edited by a moderator:

ZoroarX

Veteran
Veteran
Joined
Apr 23, 2013
Messages
75
Reaction score
0
First Language
Portuguese
Primarily Uses
Doesn't even have to be autorun.  It can be used on the teleport event.  Restrict access before or after they have teleported and when they leave, re-enable.  Easy as pie.

Example:

Player Touch -

 Save Access: Disable

 Transfer Player:[xxxx:MAPxxxx] (x,x)
Using the event that sends the player to the area, on the third tab of event commands, under System Settings, there's a button called Change Save Access.  Here, you can make it so that players can't save until they run into an event that allows them to save.
Pretty sure it's one of the Event commands. After entering the 'Point of no Return' you'd call an Autorun event that would disable it. Upon exiting the 'Point of no Return', you'd call an Autorun to reenable.

EDIT: Ninja'd.
Thanks to Sel Feena and djDarkX, you guys helped me and I can finally get ready to release my game soon. The No Return Point is the lastest challenge of the entire game.
 

djDarkX

Retro & Remastered Music Guru
Veteran
Joined
Jan 17, 2013
Messages
2,700
Reaction score
1,916
First Language
Music
Primarily Uses
RMMV
No problem and good luck!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,657
Reaction score
8,483
First Language
German
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

How do I find the threads I have watched? It's been so long I've forgotten :kaoswt:
So far, this is how the wall tileset its looking in-editor. :kaoswt2:
1631863283853.png
Still thinking on details to add.
Added a plugin to RMMV Plugin Releases with all relevant info but it looks like the topic wasn't approved for whatever reason. Cool.
Working in the IT industry:
- "How long does it take?".
- "It takes 1 month".
- "What if we add more people to the project?".
- "It would take 2 months".
Doing RPG Maker News for 16th September 2021

Forum statistics

Threads
115,128
Messages
1,087,429
Members
149,619
Latest member
IMOKO
Top