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- Oct 17, 2019
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I'm working on designing my game and need to know how many tiles wide and high I can fit on screen at once. It's for a Zelda-type action/puzzle game, in which each map is 1 screen with no scrolling.
I know I can change the screen resolution with plugins, and I currently have it set to 1248×720 with Yanflys Core Engine, giving me 26 tiles wide by 15 tiles high. I am also using Cross Engine for pixel movement and ABS.
Is this size going to cause me any problems in the long run? Is there a different size or option I should be going with?
Ideally I'd like to use custom assets instead of the RTP. Is there anything I need to know or keep in mind while creating them? With pixel movement and custom maps, do I need to stick to tile size, or would I be able to change the size right to 1280 without problems?
Any help or pointers are greatly appreciated!
I know I can change the screen resolution with plugins, and I currently have it set to 1248×720 with Yanflys Core Engine, giving me 26 tiles wide by 15 tiles high. I am also using Cross Engine for pixel movement and ABS.
Is this size going to cause me any problems in the long run? Is there a different size or option I should be going with?
Ideally I'd like to use custom assets instead of the RTP. Is there anything I need to know or keep in mind while creating them? With pixel movement and custom maps, do I need to stick to tile size, or would I be able to change the size right to 1280 without problems?
Any help or pointers are greatly appreciated!