What I Liked:
I liked that the No Travel premise was double-downed on by being stuck in a wall. A great way to stick to the rules, and very original when compared to the obviously available pandemic scenario.
I liked that the same story was told over 4 different characters. It was very creative and gave us a great taste of each different personality. I liked all the different ways characters responded to their items in their homes.
I liked that the four stories were concise, had a deliberate progression and end. Total game play came in at just under an hour.
I liked the diversity between the 4 stories. I really liked the differences in the challenges between Lucius, Marsha and Therese.
In Marsha's puzzles, I liked that there was some of the progress still in tact if you had to come back due to having run out the timer. But as you'll see in my play-through video, I end up with an extra element in that scenario. So there's a bug in there somewhere.
I loved the dialog, the light-heartedness, and that a lot of it was genuinely funny.
What needs work:
Harold sure could use the nighttime transitions, even when nothing happens, the no night-time transition at all is a little off-beat. Harold's journey was also the weakest. If all he's going to do is endure and combat, it needs a little punch at the combat. More on that towards the end...
I'm editing this, it was not correct to this game, sorry for the confusion.
There's lots of spelling errors. Find yourself a friend that is one of those "i see misspelled people" types and make them your proofreader. Let them watch the video.
The combat was the roughest part overall. There's a lot of room for balance. I didn't mind having to learn the hard way what armor and weapons to pick up front with Therese, but I'm pretty old school when it comes to gaming. A lot of modern gamers are not going to be up to dying over and over to realize they have to restart the story and choose different armor and weapons - I'm looking at you, Slime Battle!
Since there is so little combat in the overall arch of the four stories, you might want to make what we get a little more spectaculaaaar! There are a lot of static battlers out there and there are a lot of easy ways to tweak the animation. I understand using default assets under a time crunch or when it's not important to the objective. But I also appreciate seeing just a little effort made in customizing it up a bit. Pimp your game!
In Summary:
Stuck in a Wall was original, creative, a lot of fun and smart on point for the No Travel Game Jam. It needs a proofreader, a little combat balance, some puzzle clean-up, and maybe a little flair in the battles, but is an otherwise solid entry. Thanks for your hard work, I enjoyed playing your game. I hope you enjoy watching me play it!