Noah! (demo AVAILABLE!!!! WHOOO HOOOO!!!!!)

The Prince of Sarcasm

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This is a demo for my Game based on the biblical story of Noah. Disclaimer: As you can probably tell from the first sentence, this game is slightly biblical. There is bible quotation and reading in the game. There in no blood, excessive violence, cussing, or profanity. I would give it an E rating with mild cartoon violence.

 

 

Download demo. has more bugs and stuff. http://www.mediafire.com/download/fhdo52brev1i6by/Games.zip

Updated version: (no rtp) disabled

Even More Updated Version (no-rtp) http://www.mediafire.com/download/3s3b3i7rdl47355/Games.exe

in the updated version don't go into the mayor's basement in the first town, be cause you can't get out.

Disclaimer 2: Hannah is not a real biblical character. In the bible Shem had a wife but she was not named. Hannah is going to be Shem's wife and her name is made up by me.

Screenshots

These  screenshot are outdated I have changed the maps a little plus a few other changes. I do not plan on updating these anytime soon.

screenshot 2.png

screenshot 4.png

screenshot 3.png

screenshot 1.png

 

Features: A quest log, crafting system with one recipe, bonus area with tons of monsters and the epic weapon, farming system, plant flowers to decorate your farm, one epic boss battle, banking system and enemy hp bars.

Planed for the future: Dating system, animal feeding system, fishing system, more boss battles, stealth mission, more recipes for the crafting system. This is all subject to change.

CREDIT: For resources, help, and scripts: Enterbrain, Captian Proton, Thalzon, Slimmieske, DMDootostorec, Qtpi0121, Modern Algebra, Fayfores, Ruruga, Gozara, Granny, Yoshino, Rajawali, Vibrato, Mack, Yamano, Knuckleman, Vlue, SowS, Closet, Quackers, Do Ngoc NHan, Timmah, bel stuedler, Kairi Sawler, Lunarea, Archeia, Dimondandplatinum3, Nightowl79a, Shaz, and Yanfly. This list is subject to change in the final project.

Synopsis: This game is based on the biblical story of Noah, though is not the exact biblical story. It is more of an insight to what I think might have happened around the events surrounding the flood. You play through different event surrounding the flood, such as building the ark, capturing lots of animals, finding a wife for Shem, feeding all of those lots of animals, and such. This is a demo of my game and I do not have all the many things listed above implemented in my game at the moment but I plan to have the implemented soon. So far the game has battles, crafting, planting adventuring and just playing. You can plant crops in your fields on your farm, and flowers aound your house on the farm. You can turn plants into animal food on the crafting table. You can battle enemies and there are 2 epic boss battles, one of witch is hidden in a secret bonus area. After a while of playing you will notice that you sort of have ran out of story line, that is ok. I have not finished the game yet and you just kind of run out of story and direction after a while. Please tell me what you think and report any bugs you find. I really don't know what to write as the synopsis and I hope this qualifies.

Story.

The lord talks to Noah and tells him he is going to destroy earth by flood. You then play as different people to find and capture animals build the ark, all in time to be saved from the flood.

Playable Characters, so far.

Noah. An old geezer that found favor by God, and called to save his family and lots of animals from impending doom.

Shem: The youngest so of Noah who is a brave and strong man, but sometimes gets nervous around ladies.

Hannah: A young lady who has more to her than meets the eye, who joins Noah and Shem on their quest to find a tiger.

Know problems. On the crafting scene if you select "weapons" or "armor" the game will crash. Oneevent will trigger sometimes before it is supposed to and you can continue the game without finishing the quest before it, but you can still play the game. I do not plab on fixing these in the demo, though i may if enough people want me to.

Some of the things mentioned above and in the synopsis have not been put into the game yet. Please comment and tell me what you think and let me know I there are any issues with this and I will try to fix them. Please don't correct my grammar my sister will do that but she hasn't yet.
 
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The Prince of Sarcasm

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sorry but the demo dowload is temporaily not dowloading everything. I plan to fix this soon.
 

C-C-C-Cashmere (old)

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The gameplay looks interesting. You could flavour your map up with cliffs, grass and other ornaments. A lot of it just seems like bare grass ATM.

Otherwise, keep practicing!
 

The Prince of Sarcasm

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i am planning on spicing up the maps a little when i get more done with it. It would be mostly cosmetic so i like to get the skeleton done first, such as the batttles story and gameplay mechanics, and then work on making it LOOK more interesting. That and i am not the greatest at playing attention to detail most of the time. Thanks for your comment and helpful critique.
 

The Prince of Sarcasm

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I am getting the demo up soon, it is compressing game data at the moment. I also spiced up a couple of the maps bu ti am keeping the screenshots the same.
 
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Solo

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I like the "intro text" screenshot, if that is in fact the intro. :)

But... do you think it might be a good idea to add a few spaces in the text so it's slightly easier to follow? I assume it's scrolling text, so I can't see it in motion, and my point may have no merit, but it's just a little insight.
 

The Prince of Sarcasm

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It is indeed scroling text for the intro i never thought about puting spaces between the lines in. I would watch it and wonder why all the words blurred together, i will definetly do that, though don't expect to see it in the demo cause it is already made i just need to upload it. though i will keep that in mind. I'll leave the screenshot the same that way people can read more of the intro. it is strait from the bible.
 
 
 
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The Prince of Sarcasm

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sorry having a little trouble uploading the demo. it is taking forever!!!!!!
 

The Prince of Sarcasm

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in response to cashmere cat on the sparse map features, on the farm map i made all the things events so that the player can decide wheter to keep them or not.
 

That Bread

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I decided to play your game, out of pure curiosity. I'll leave some helpful tips on what I think the game needs or what I like... and what I don't like.

I think the text went a little fast, I was unable to read it.

The mine cart looks a little odd in the firs t map, I don't know if you can fix that.

I have a feeling the mayor is a cultist. We'll see, soon enough. Now won't we?

Oh goodness! I have a son, and his name is Japeth... what an interesting name.

I noticed a few grammar issues here and there, it's not a big issue.

I can slaughter trees, just like I did in woodshop! Maw ha ha ha! However when I talk to the mayor, he just tells me "You did not do as bad as you did last time." Really? That's it? It just felt lacking.

Nice spider sprites, but do they do anything when you touch them? I swear I bumped into them.

You did a good job at making most of the people nasty, stuck up and creepy.

Uh... the calling is just a touch casual... a little bit too much? If this is what you want then, okay... but I think you should add some sort of surprise and suspense. Break up gods message, make Noah worry for a bit and it seemed a touch robotic.

Shem has expressions! That's surprising.

Some sentence structure that should consider some revision.

I like non random enemy encounters.

No inn? Aw man... I went into the guys garden, and now Noah is well K.O.D.

The battles are boring... they don't excite me. I suggest adding some beginner skill to the player, just to add some kind of excitement.

No inn... did I say that? I found one in the next town, though it's too expensive, but hey it's here annnd whats this? A nude alien walking around... uh huh.... good job on the sprite.

I called a lady creepy... OH GOSH! I was right!

Some mapping issues, the pub has no walls.

The mayor seemed evil, but when we decide to leave he does nothing to stop us? I thought there would be some resistance.

That weird girl I picked up at the inn, she's automated in battle. Thats neat, but I do like to have control over my party. I did get a skill, but still maybe a real weak beginner skill at first.

Okay! I got the tiger, game over.

Now time for reflections!

I had some fun with this! It had humor and some good random moments with the NPCs. The grammar and spelling could be terrible at some points, but most of it was good. The character interactions had some feeling to it, I think it needs a bit more... like one example above was with Noah and the calling. It was a touch bland on the converse and interactions.

Well I think that is about all I have for you and I did enjoy your game, it was nice and simple. Easy to follow, but it did leave me hanging at some parts during the quest to find a tiger. No I never looked at the quest log, but I did explore and re interact with characters to find out what to do.
 

Needle

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I downloaded and played through a chunk of your game. Unfortunately I did not have time to finish it, as I have work in the morning and my bed time quickly approaches! I'll edit this post with further reflections when I get the chance to finish it up.

The game is functional, so that's awesome! Here are a couple things you may want to check up on - these are simple critiques, so no offense is intended.

Tree Quest - I couldn't find the axe, but managed to start and complete the spider race quest first. After I moved past getting my son i my party, I then found the axe but was unable to complete the quest. The mayor was unwilling to talk about this quest anymore. You might want to consider putting the axe in a more obvious location. It currently borders the edge of the map in a box that resembles a pile of wood. Put it front and center!

Spider Race - Failed this race a couple times, then decide to hug the wall and go slow. It was easy after that. Might want to add some obstacles at the edges to prevent this kind of cheating.

Inn - There's no inn! After fighting in the forest for a while, I wanted to heal up. I couldn't do it. If I were to run out of MP after using up Noah's healing, I would have been in a difficult spot. Healing items cost a lot compared to the amount of gold I receive from battles.

Mimic - This battle is a little unbalanced! It took me about 25 rounds to beat him and used up most of Noah's MP on healing. Gained a bunch of levels for winning, but the difficulty just doesn't match the dungeon. Also, the Mimic kept trying to do some sort of ability on my party that never worked. In retrospect, if it had worked, I probably would not have won.

Noah's Smack ability is actually weaker than his base attack! There's no reason to use it.

Not sure what's up with the mine cart in town. It glitches out quite a bit. Does it have a purpose?

You've implemented a bank, however at this current time there doesn't seem to be much use for it.

The dialogue is generally fine! But that wall of text in the intro scrolls too fast to read, and if it scrolled slower I'd probably not bother. Watch some movies that start with quotes - most find the most poignant single line, and stick with that. What's the best line in that intro paragraph? Put it in quotes and display it prominently, and it will be much more effective!
You've got a good start here, so now it's all about refinement! Dial it in and make every last bit as great as it can be.

--N
 
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That Bread

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Good thing Needle pointed out the Axe, I found it by luck.
 

The Prince of Sarcasm

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I like your help, thank you. I need to fix some stuff like not being able to touch the spiders. The spiders won't touch you if you stand still which I will fix, I actually fixed the text but did so after I compressed the demo and I didn't want to redo it. So far there is no use for the bank but I think there will be a better use for it in the future. With the owner of the tiger the reason he lets you leave is because he thinks you are afraid of the tiger and him, and he also is very sure that his tiger can defeat you. I don't know why Hannah is automated in battle it never happened to me, and she is supposed to be a dainty lady but really is quite the opposite. The point of Noah's smack attack was to infuriate the player once and then they won't use it again , and for me to laugh at people, no offence. Also about the mimic and area filled with monsters, it is supposed to be a bonus area that is SUUUUUUUPER difficult to pass but holds the ultimate weapon. about you saying that you got the tiger then GAME OVER, I don't know what you mean. I made more after that but not quite much. Of course this is just the demo game. I'm not sure what the mine cart is for but it looks cool and I liked it. It also never glitched for me. I think I could spice up the dialogue a but at the moment the game s still in skeleton phase where I try to get the butlk done now and worry about cosmetics, later. Yes the mayor of your home town is part of a cult but more of that later. Shem is not supposed to appear until you finish the first quest, now that is a bigger problem and I will fix it soon. I have no better name to call the chapters at the moment, if you have any suggestions let me know. and lastly the grammar will be fixed by my sister when my game is finished. She doesn't want to play the game until I am done so none of the story is spoiled. Thanks for your comments, critiques, and help.

*whew* that was a typeful.
 

Needle

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When you're working on your game, keep in mind an old saying that an old boss of mine threw at me:

"Perception is Reality."

That is, you can have intentions about how something works, but the perception by the player of the game is the reality. You say that "Smack" is in there to basically troll the player. My perception is that it's unbalanced and unnecessary, so the reality is that your skill is broken. Reconsider if making your player angry for basically no good reason is a great idea or not.

You can apply this logic to pretty much anything. "I know the reasons why the guy with tiger let me go, but my players had to ask why. What is the perception of my players? Is it different from my own? How can I make it more clear so that the reality I believe in, is the same one my players have?" If you have a reason, make it explicit, make it obvious.

I realize this may be a bit conceptual for you, but I hope it makes you think about the decisions you make with your game going forward.
 

The Prince of Sarcasm

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ok, i think i will change smack a little, and i have an idea about the second evil mayor. So he thinks you are a coward and won't  fight his tiger , well, why not make him say so. Maybe right before you leave he could say something like

Noah: "Shem, this tiger sounds dangerous, we better find someone else to help."

Nayor: "That's right , flee you cowards!"

Mator: "HA, Ha, ha!"

If you want to see some of these edits in the demo posted above just let me know and i might post an edited version. I don't want lots of people tripping over the same bug over and over again.

p.s. i mainly made smack to iritate my friend when he played it.
 
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The Prince of Sarcasm

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I've been making some edits to my game, so far I've made Noah's smack skill a little stronger, and made the spiders in the maze follow specific routes. some of the are attracted to the player though, I played it a couple of times and it is difficult but is possible. you die a couple of times, figure out the spider specific routes the find out how to avoid them. though a couple of spider are set to random just to make things a little more interesting/replayable. Also I changed the spiders to event touch instead of player touch.

If you want to I can upload the updated demo after I make a few more edits.
 
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CrazyCrab

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I was going to give your game a shot but 312 mbs is a lot and my internet's kinda meh.

Can you upload a version that doesn't contain the RTP? I'm sure that many of us already have it.

EDIT: As an example, my game without the RTP is 4.5 mbs, with it it's 190 mbs.

Zipping it afterwards would also help.
 
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The Prince of Sarcasm

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sure i can do it without the rtp, though it may take a while. It would be the slighly updated version. so maybee i'll add it then delete the other one. I am very glad people are showing intrest in my game.
 

CrazyCrab

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sure i can do it without the rtp, though it may take a while. It would be the slighly updated version. so maybee i'll add it then delete the other one. I am very glad people are showing intrest in my game.
If you want to have as many players as possible you should keep up as many versions as possible  ;)

I'd recommend having two versions, one with RTP for those who don't have it, then one without it for those who do.
 

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