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## Config:
## The config options are below. You can set these depending on the flavour of
## your game. Each option is explained in a bit more detail above it.
##
##------
# Graphical Config:
# First things first. This is the number of battlers you will have in battle.
# Be careful as this may have undesired effects with certain scripts outside
# of battle.
BATTLERS_MAX = 4
# Allows members from the system tab to be added during test battles to
# increase the party size.
ADD_SYSTEM_MEMBERS = false
# This is the number of frames a single frame of battle animation will last.
# Lower numbers produce quicker and smoother animations. 3 or 4 are the best
# values.
ANIM_RATE = 4
# This is the option for determining battle style. There are 4 modes it can be
# set to based on the values you choose.
# Mode 1 = Looks like the default battle engine.
# Mode 2 = Similar but displays faces in the status window.
# Mode 3 = Displays character battlers. See above for note tags to set these.
# Mode 4 = Displays faces outside any window.
# Mode 5 = Simulates RM2K and RMVX styles with slight variations.
BATTLE_STYLE = 3
# This variable holds the battle style. You can change this in game to change
# the battle style.
VARIABLE = 51
# In mode 2, this is the opacity of the status window. In modes 3 and 4, this
# is the opacity of the actor command window.
WINDOW_OPACITY = 90
# If this option is set to true, the help window will always be open during
# actor command selection.
SHOW_HELP_WINDOW = false
# This is the size of the text for name, hp, mp, and tp in modes 2, 3, and 4.
LINE_HEIGHT = 16
# This determines if MP and TP are hidden when the user has no skills that use
# those types of pools. For example, if a user does not have any skills that
# use MP, MP will be hidden until one is obtained.
HIDE_UNUSED_POOLS = true
# Determines if the skill and item windows will have variable sizes based on
# the number available. If true, it will start with 1 row and add more if
# there are more items. In modes 1 and 2 this will try to fill the screen, in
# modes 3 and 4 this will cap at 4 rows before scrolling.
VAR_HEIGHT = false
# This is the y placement offset of the monsters in battle. This will allow
# you to shift all monster groups up or down without having to modify the
# groups themselves.
Y_OFFSET = 0
# This option corrects troop placement when the window is resized. No matter
# the window size, the troop position will be centered in the window based on
# the placement in the editor. Turn this off is using a script like Yanfly
# Core Engine that already does this.
RESIZE_CORRECTION = true
# This is the offset for animations that cover the screen and target the
# players party. This will allow these animations to be shifted down and
# actually cover the actors. This is disabled in sideview battles.
ANIM_OFFSET = 120
# This is the placement of actor battlers in mode 3 from the bottom of the
# screen. Use this to shift them up or down.
Y_PLACEMENT = 80
# This is the zoom of actor battlers. Use this to make them larger or smaller
# than normal battlers. This only affects mode 3 and does not affect sideview
# battlers.
ZOOM = 100
# This is the cast animation for when an item is used. Setting it to nil will
# prevent an animation from being displayed.
ITEM_ANIM = nil
# This hash contains the animations for when different skill types are used.
# Note that the skill note tag above takes priority. To use, use the format
# "x => y," where "x" is the ID of the skill group and "y" is the animation to
# display.
CAST_ANIMS ={
1 => 43,
2 => 81,
}
##------
# Party Config:
# These are the names for the new options that can be added to the party
# command window.
AUTO_NAME = "Auto"
RUSH_NAME = "All-out"
GUARD_NAME = "Defend"
PARTY_NAME = "Members"
SWITCH_NAME = "Switch"
# These are the commands to display in the party menu.
# :fight - Allows the player to select each action.
# :auto - Actors choose commands by auto.
# :rush - All actors attack the first enemy.
# :defend - All actors defend.
# :escape - Allows the player to flee from battle.
COMMANDS =[
:fight,
:guard,
:escape,
]
# These are the default abilities each actor in the party has. If an actor has
# an empty list of commands they will get this list instead. The notebox
# version of this takes priority. See the instructions section titled
# "Setting up Actor Command Blocks" for a list of valid commands. Additional
# commands from add-on scripts may be used here as well.
ABILITIES =[
:attack,
:skill,
:defend,
:item,

arty,
]
# This option determines what a character's state must be in order to switch
# them in battle.
# 0 = Members always movable.
# 1 = Members must be alive.
# 2 = Members must be able to act.
# 3 = Members must be able to recieve input.
# 4 = Members may not be inflicted with status at all.
MOVE_MEMBERS = 1
# If this option is enabled, the player can only use the switch command from
# the party command window once per turn.
RESTRICT_USAGE = true
# This sets the change in speed of party members who are switched out on their
# turn. Increasing this number makes the switch occur sooner.
SWITCH_SPEED = 0
# These are lines of text that can display when certain functions are performed
# in battle. You can use the strings <target>, <user>, and <skill> in the line
# and they will be automatically replaced with the name of the user, target, or
# skill.
SWITCH_LOG = "<target> has switched out with <user>."
# This hash contains the help text to be displayed while the cursor is over a
# skill group during battle. Note that each number is the same as the ID of
# the skill type in the data base, 0 is for while "items" is highlighted, and
# -1 is for while "party" is highlighted from the actor command window. You
# can have a second line by adding "\n" to the string."
SKILL_HELP_TEXT ={
-1 => "Switch places with a member on reserve.",
0 => "Uses an item from the party's inventory.",
1 => "Attack with a variety of offensive skills.",
2 => "Cast a variety of offensive and supportive magics.",
}
##------
# Sideview Battle System Config:
# This is the option to determine if sideview is turned on or off by default.
BATTLE_SIDE = false
# This is the switch that holds the sideview battle option. You can turn this
# switch ON to enable sideview and OFF to disable it.
SBS_SWITCH = 52
# These values are the X and Y positions of the actors' feet when the sideview
# system is enabled. Each number represents party position.
SBS_POS ={
1 => [ 462, 180 ],
2 => [ 480, 210 ],
3 => [ 492, 248 ],
4 => [ 500, 288 ],
}
# This option determines if animations are flipped when used by enemies. This
# allows the animations to display properly no matter if the party or troop is
# using the skill.
FLIP_ANIM = true
##------
# Add-on Config:
# These are additional config options for scripts deemed compatible with
# CPBE. These include such things as allowing the said scripts to be enabled
# or disabled by a switch, adding additional options, or extended cross
# support. Each add-on's options are listed below the name and supported
# version of the script.
# CP Battle Pop-ups v1.2+
# While the following switch is ON, battle pop-ups will NOT display.
POP_SWITCH = 51
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