One of the most useful script, thank you!!
It is weird, I agree! I downloaded it direct from this thread, no renaming, instantly put it in my plugins and loaded it up like normal. I made sure it was turned on, tried turning it on and off again(to no avail) and still, it simply didn't seem to affect anything. I tried loading up various other plugins that affect the menus, and they all worked; so it leads me to believe I'm somehow doing something wrong or there's an incompatibility somehow? : (
It seemed after saving that one, its now fully working! As for the parameters in the other file, they did not show up. I'm still unsure how it got messed up even with a direct download. : ( thank you so much though!@BunnyNubNub Do the plugin parameters show up? If they do, could you send me your project so I can take a look? Otherwise, could you try going here: https://raw.githubusercontent.com/mjshi/RPGMakerRepo/master/NonCombatMenu.js pressing CTRL+S, and saving it to your project's folder?
So, in short, and in simpler words, a Message window with the option to scroll with the Arrows/WASD keys should the text be too long to be contained in about 4 to 6 rows, and the Actor's Status right on top. That's the kind of Layout I had in mind. I'd be fine with ditching Yanfly's Status Menu and extensions altogether to be honest, since this project I am working on requires much less than what is displayed in a normal menu.Daena Grey said:I do wonder if it would be possible to simply call the text written between the Profile Notetags the developer has to put in the Actor's Notes in the database, and slap it in a message window placed below the actor the Notetag belongs to, in the Non Combat Menu's Status Scene.
Just having a row on bottom would be absolutely amazing, but as long as people can see the gold, that's all I want