My problem is more or less like how do you come up with story. But, I'm asking in different perspective. Usually, a (good) RPG story line involve a grand scale, either it's about saving the world (destroy evil castle, a demon is being resurrected, etc) or involving kingdom/nations (rebel, politics, princess being kidnapped, corrupted nation, etc), or basically affect the thing in large scale. Because the large scale makes a thing epic, and maybe you can feel how important is the role of the characters. But is it really need to be that way? Can a story be a simple (in term of scale, minor / small scale) yet still interesting without escalated into a world scale? What will be the strong point of such story without being too grand? A character interactions, or else? Can a minor scale story suit with a RPG gameplay? Any example of the story, or do you have one? Last, do you interested in non-grand story line? I tried to write a small scale story, but it always escalated into a larger scale, open up a questions and plot holes that I'm unable to cover it in the end. So I'm thinking of maybe stick with small story instead.