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- Feb 13, 2015
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What are your thoughts on having NPCs that can't be interacted with? I.e. having NPCs with a speech bubble icon or something that indicates they can be spoken to, while also having other NPCs that don't have the icon, and therefore cannot be spoken to.
The advantage to doing this is that you can make areas feel more alive and dense with people, without having to have dialog for every single person. Not only to give yourself less work as the developer, but I feel like it can be overwhelming to a player if there's 30 NPCs in an area and they might feel pressured to talk to them all even though it's optional.
The obvious disadvantage is some people probably enjoy talking to every last person, and won't appreciate having lots of NPCs that don't say anything.
Just food for thought. What are your thoughts on this?
The advantage to doing this is that you can make areas feel more alive and dense with people, without having to have dialog for every single person. Not only to give yourself less work as the developer, but I feel like it can be overwhelming to a player if there's 30 NPCs in an area and they might feel pressured to talk to them all even though it's optional.
The obvious disadvantage is some people probably enjoy talking to every last person, and won't appreciate having lots of NPCs that don't say anything.
Just food for thought. What are your thoughts on this?