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Couldn't think of a good title, but the concept I'm referring to is having to grind/farm for something other than experience or leveling up. Instead of feeling weak because you're underleveled, you feel the need to farm to improve some other aspect of the game. For my own game specifically, you collect various Souls that have 3 total skills, and you can only equip one Soul at a time. The end game "grinding" aspect revolves around a creature that eats these Souls, so you feed them to said create and it pays you in various materials. The materials you get can be used to craft items that will teach you skills permanently (instead of only having 3 skills at a time).
If that's still confusing, lets say with a Soul, you have 3 skills, if you kill an enemy and take their Soul, that specific Soul has 3 different skills. Since you can only have one Soul equipped at a time, you will only have 3 skills usable in any fight. The system I'm thinking of using would allow you to learn permanent skills, so you're effectively much more powerful in what you can do in combat.
Does this sound like a system that could work (feedback etc)? What do you think about having non level related grinding.
(although, obviously you'd still be killing enemies and getting experience)
If that's still confusing, lets say with a Soul, you have 3 skills, if you kill an enemy and take their Soul, that specific Soul has 3 different skills. Since you can only have one Soul equipped at a time, you will only have 3 skills usable in any fight. The system I'm thinking of using would allow you to learn permanent skills, so you're effectively much more powerful in what you can do in combat.
Does this sound like a system that could work (feedback etc)? What do you think about having non level related grinding.
(although, obviously you'd still be killing enemies and getting experience)
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