- Joined
- Mar 10, 2013
- Messages
- 437
- Reaction score
- 123
- First Language
- English
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- RMVXA
That sounds good Kvich. I like the last thing you said the most "What I aim for, is not to penalize those who just want to play the story, and don't want to spend hours at a dungeon farming skill stones, but reward those who do." That's sort of a problem for me at the moment. Since you can only use 3 spells at any given time, people that don't want to spend the time crafting new spells will feel behind and possibly cheated. I really don't want that to happen. I've been thinking of "forcing" the player (tutorial style) to create at least one additional skill just so the player gets the hang of it (and a free spell). That way the incentives are a bit more realized for the player. Rather than just knowing that you can create spells, the player has to make a spell at least once so that they get a feel for it.
