Non-Percentage Based Poison State Redesign?

Broken_squirrel

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Hello everyone, this is my first post.  :p  よろしくお願いします


I'm aware of the problems people have with the poison state. It's uninteresting in general mob fights and too effective on bosses. Instead of making bosses immune to poison is it possible to have a character take basic attack damage each turn? How could this be achieved in MV? Could it continue working outside of battle?


I use division in my basic attack formula: ((a.atk/b.def) insert modifiers) It seems a specific script or plugin would be necessary to achieve this affect. I also use many of Yanfly's plugins. 


If I missed any important information please let me know.
 

LadyBaskerville

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fate221849

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How can I that poison damage when you use more time, will the poison damage become higher?
For example, the first use of poison damage 100 seconds t ime use will poison poison damage into 200.
 
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