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Okay. Gonna try to keep this broad but my example is very precise but my question isn't about my example exactly,  but how a gamer would react to the core idea. Which is a magic system that is not 100% fixed or reliable.


In this case. My MC is a water magician and she pulls water  in to cast water spells. So, the idea is for like. A water acccessibility gauge. Like, there is a range in which she can pull water from. So the mechanic measuring the spire on the maps distance from water sources+ the amount of water she carries with her(since to counter we weakness she usually carries a pool of water near her always.) And when the battle begins, it counts the water in the area. Adding it to a water pool guage. And some spells being offlimits just because you don't have enough water to cast them. The system wouldn't deplete mid battle though, unless water damaging moves were used(fire for example.)


Tons of other factors could be in play. Such as  leveling up her ability to hold water, increasing her base guage. Or random factors like rain effecting an enviroment. Or being near the ocean(causing her water guage to reach  infinite.) Which could affect the way a player plays(goes the longer route but stays closer to water.) Heck even factos like breaking a water pipe in a building to increase your guage. Or, the player deciding to abandon her  true talent for other more realible magic. Or in thise case upgrading other magic and using the originally great water magic as an equal whenever the board allows it.


And of course it still magic,  so you could be surrounded by water and have no mana left! lol


Okay question. Would this be neat and clever and you would love playing around with the styles or would so many factors to just her one magic be maddening and make you drop the game?

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