- Joined
- Jun 1, 2014
- Messages
- 81
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Hey all!
I'm looking into a non-traditional leveling system. The game premise is basically this: You are one in a group of magicians (wizards/witches/etc) but instead of leveling up normally (EXP to increase from 1 - infinity) you will have a book of spells. In order to unlock the spells, you need to gather components to "cast them." Most of the components would be usual stuff you find while adventuring. Herbs, alchemical stuff, etc, but the big ones you'll have to fight mini (or major) bosses. You'd still be able to find increasingly powerful gear as you progress through the story, but overall this was the idea. The components would be wasted once the spell was unlocked, but the spell would remain forever unlocked at that point. Of course there would still be an MP usage requirement, so there wouldn't be any concern about being over-powered.
Anyway, I was looking for other people's thoughts and opinions to tweak the system and perfect it. Or trash it all together if it's crap!
I'm looking into a non-traditional leveling system. The game premise is basically this: You are one in a group of magicians (wizards/witches/etc) but instead of leveling up normally (EXP to increase from 1 - infinity) you will have a book of spells. In order to unlock the spells, you need to gather components to "cast them." Most of the components would be usual stuff you find while adventuring. Herbs, alchemical stuff, etc, but the big ones you'll have to fight mini (or major) bosses. You'd still be able to find increasingly powerful gear as you progress through the story, but overall this was the idea. The components would be wasted once the spell was unlocked, but the spell would remain forever unlocked at that point. Of course there would still be an MP usage requirement, so there wouldn't be any concern about being over-powered.
Anyway, I was looking for other people's thoughts and opinions to tweak the system and perfect it. Or trash it all together if it's crap!

