- Joined
- Oct 5, 2015
- Messages
- 173
- Reaction score
- 80
- First Language
- English
- Primarily Uses
Let me know if this is in the wrong area.
I've been exploring alternate battle systems to avoid having my game's combat turn-based. I've looked into things like XAS and Falcao Pearl, but every example I've seen is usually very complicated (I'm incredibly thick when it comes to scripting) or involves some kind of HUD. As limited as it may be, I'm attempting to make my game somewhat cinematic, so the HUD would only get in the way of scenes that does not involve the player character.
Is there some kind of real time battle system that either has a toggle-able HUD or with no HUD whatsoever? It doesn't have to be script-based either, I've seen older examples that were simply event-based, but the download links were dead.
If I need to be more specific please ask. Thanks.
I've been exploring alternate battle systems to avoid having my game's combat turn-based. I've looked into things like XAS and Falcao Pearl, but every example I've seen is usually very complicated (I'm incredibly thick when it comes to scripting) or involves some kind of HUD. As limited as it may be, I'm attempting to make my game somewhat cinematic, so the HUD would only get in the way of scenes that does not involve the player character.
Is there some kind of real time battle system that either has a toggle-able HUD or with no HUD whatsoever? It doesn't have to be script-based either, I've seen older examples that were simply event-based, but the download links were dead.
If I need to be more specific please ask. Thanks.