Orgaya

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Let me know if this is in the wrong area.


I've been exploring alternate battle systems to avoid having my game's combat turn-based.  I've looked into things like XAS and Falcao Pearl, but every example I've seen is usually very complicated (I'm incredibly thick when it comes to scripting) or involves some kind of HUD.  As limited as it may be, I'm attempting to make my game somewhat cinematic, so the HUD would only get in the way of scenes that does not involve the player character.


Is there some kind of real time battle system that either has a toggle-able HUD or with no HUD whatsoever?  It doesn't have to be script-based either, I've seen older examples that were simply event-based, but the download links were dead.


If I need to be more specific please ask.  Thanks.
 

RHachicho

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I'll be frank .. making something like that is extremely time consuming and if you want someone else to do it .. expensive. As stuff like collision detection comes into play and the rpgmaker engine isn't really designed to support that on anything but the tile system. Not only that but most real time combat systems require expending the basic way rpgmaker deals with character animations. I don't believe it's impossible. But I think a real time combat system is a VERY tall order in rpgmaker. With a lack of scripting knowledge yourself your looking at laying down a LOT of money to get someone to do it for you. You could perhaps persuade someone to partner up with you to make the game for a share of the profits. But realize what you are asking is not simple. (If it was yanfly would have been all over it lol) And if you have the know how it might be better to use a different engine. As some of the plugins for that do help with things you describe.  
 

LadyBaskerville

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@Nefertari83 has a tutorial series for an evented ABS (action battle system) on Youtube, but it's in German (and I couldn't find anything like that in English, either): https://www.youtube.com/playlist?list=PLl1I2bD1AHDXZE0k1Nlf6Al-P0Gkmh0qs The maker is set to English, so you might still be able to follow along. If you use an evented system, you can just make two Common Events that toggle the HUD on / off with Erase / Display Picture commands.


I haven't worked with any VX Ace scripts, but if you have already found a script that works well for you otherwise, you could post a question in the Script Support section with a link to the script and ask there if someone knows how to switch off the HUD. Actually, I would be surprised if an ABS script came without that option.
 

Orgaya

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Thank you for the answers. I actually went in and removed the HUD myself, so I guess I solved the issue. I'll probably still look into making it toggleable, though, by asking around in scripting threads.
 

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