Noob Help

lonewolph

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I put some NPcs on my map, but my player can't walk all the way up to them. It's like there is an invisible box so I can't get too close? 
 

Tommy Gun

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We need more info. Post a screenshot? Are there any weird tiles in front? The player can't reach them from ANY direction? Did you move the NPC somewhere else and try? 
 

lonewolph

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theres a big gap between everything like if I walk up to a wall or to a NPC or anything like that
 

InBlast

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Can you give a us a screenshot of the map in the editor (to see the events) ?
 

InBlast

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Your floor is originaly a wall. Did you allow the events to walk on it ? 

Which plugins are you using ?
 

lonewolph

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I think it has to do with the tile sizes and the size of my characters, or no?
 

lonewolph

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I changed the ground to something else and no change
 

InBlast

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Well, i don't think it's because of the size of your characters. I don't see what can cause that.

Could you upload your project file and send it to us ? 
 

Tommy Gun

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It definitely looks like it's because of your character size. Your characters only fill about half of the grid, so when two are next to each other, there is basically a whole block of empty space between. Can you make your characters bigger? It's either that, or using the "change grid size" plug-in, but that comes with a bunch of other issues.
 

Shaz

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lonewolf, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


If you need to add more to a comment, please edit your last post and add it, rather than posting multiple times in a row.


Also, please give your threads meaningful titles. "Noob help" gives us absolutely no idea what you're having trouble with, and there are a number of reasons why it should be easy to get an idea of the general issue before even opening the thread. Please change it now - edit your first post, click on Use Full Editor, and give it a title that hints at the type of problem you're having.


Those look like wall tiles, not floor tiles, so NONE of your characters should be able to walk on them. Have you changed the passage settings of the tiles in the Tileset tab?

It's either that, or using the "change grid size" plug-in, but that comes with a bunch of other issues.
That plugin changes EVERYTHING - the collision (lets characters get closer to each other) AND the tile size. You cannot use it if you're using default sized tilesets. It is a bad idea to try to use it as a solution to this problem. That's not what it's for.


If those NPCs are drawn the same size as your character, then that's not the problem at all, as the NPCs themselves are spaced okay.


Is it all over the map, or just in that location?
 
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Tommy Gun

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That plugin changes EVERYTHING - the collision (lets characters get closer to each other) AND the tile size. You cannot use it if you're using default sized tilesets. It is a bad idea to try to use it as a solution to this problem. That's not what it's for.
Right, that's what I meant by "other issues" -- s/he'd have to resize all the tiles instead. But if the characters are the most important (that's the size s/he wants them), then it might be a solution. Again, it's not what I'd do.

If those NPCs are drawn the same size as your character, then that's not the problem at all, as the NPCs themselves are spaced okay.
The other NPCs are party members. Can they get closer? Because if you look at the events vs in-game, the characters are the width of the bricks -- so it looks like they *are* that small (half the grid). I still think this is the problem.
 

Shaz

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Where does it say the NPCs are party members? I see no reference to it anywhere, so assumed they were events. In fact, the term NPC specifically means people who are NOT in the party.


The character sprite being the width of a brick does not mean they will be spaced a brick's width apart. If the grid is 48x48, they will be spaced 48 pixels apart, regardless of how large or small the actual sprites are. You will not get 2 events (or followers) on the same tile just because their sprite is half as wide as a tile. Only one event or follower will be on a tile, unless you specifically issue a command to put two of them on the same tile, and then they will be drawn on top of each other, not side by side.


Character size has nothing to do with how far apart they are placed - placement is about number of tiles and size of tiles.


Or, a pixel movement script would remove the limit of the grid or tile boundaries, but as far as I know there isn't one that affects NPCs.
 
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Tommy Gun

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Where does it say the NPCs are party members? I see no reference to it anywhere, so assumed they were events. In fact, the term NPC specifically means people who are NOT in the party.
It doesn't; I'm inferring from the images, because the other characters aren't shown as events. I think they're party members (and I know what NPC means. I meant what you thought were NPCs are actually party members). The OP can clarify if I'm wrong. And I really was asking, because I don't use party members in my game -- can they get closer to the player than the grid size? If so, then that explains it.

The character sprite being the width of a brick does not mean they will be spaced a brick's width apart.
Clearly my words are failing here. See the attached image. I'm saying that you can tell how big the characters are if you compare the images, and you can see that they are, in fact, the size shown in the events -- which is why they can't get closer. They're half as big as the grid. I was only using the bricks as a reference point to compare the sizes (though I now realize it was unnecessary and confusing).

Hopefully the attached image clears up everything I was trying to say. I basically put everything to scale and put the NPC and player side-by-side.

grid-characters-mv.png
 
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lonewolph

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Sorry I will try to not double post anymore. I found a plugin that fixed this issue for me by changing collision box sizes. It's called Quasi Movement. The problem was my small characters in the larger tile sizes, as someone said before. I tried changing the Tile Size but yeah that creates a mess and leads me to further problems down the road.
 

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