Pyrha

Warper
Member
Joined
May 3, 2021
Messages
3
Reaction score
2
First Language
Polish
Primarily Uses
RMXP
Hello, I'm making my own game with RMXP and I have trouble with tilesets. More precisely, I don't know how to edit the default tileset to contain an object from other tileset. Also where are the default tilesets? In folder /graphics of my project I see only those tilesets that I added.
 

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,934
Reaction score
4,847
First Language
EN, FR
Primarily Uses
RMMZ
Also where are the default tilesets? In folder /graphics of my project I see only those tilesets that I added.
The default assets are stored else where in a folder called RTP inside the software's directory (those assets, called RTP assets are only copied into your project when you deploy your project. That way, it saves some disk space while you are working on your project). For example, this is my folder's path on my PC:
Code:
Z:\Program Files (x86)\Steam\steamapps\common\RPGXP\rtp
It might be on disk C:\ for you though.

As for how to modify a tileset, you can modify a tileset inside the database/tileset section. However, if you want to change the content of inside a part of the tileset, you have to do it with a third party software (people usually use GIMP or Photoshop).
 

h0tWalker

Veteran
Veteran
Joined
Jul 7, 2014
Messages
81
Reaction score
93
First Language
Norwegian
Primarily Uses
RMMZ
The regular graphics can be found here if it's not in your projects by default:
Code:
E:\Steam\steamapps\common\RPGXP\rtp
Of course, you need to correct it to your actual pathing. If you own any DLCs, it's also gonna be available in the RPGXP folder.

As for adding other items to a tileset, just use gimp (free) or photoshop (paid). You can keep expanding at the bottom of the tileset if that makes sense. You can keep expanding the tileset vertically, but not horizontally. One tileset can contain all the default tilesets if needed, but I advise against it unless it's specifically required.

Also, for RMXP, you have three layers, but you can also use Events as a fourth layer for mapping, just to add the details that you don't manage to squeeze in with three layers.
 

Pyrha

Warper
Member
Joined
May 3, 2021
Messages
3
Reaction score
2
First Language
Polish
Primarily Uses
RMXP
Hey. I need again help. I'm using gimp to take some tiles into one tileset, but after I save it it lose transparent background. I extract it into png image and then what should be transparent changes into blue. Am I doing something wrong? Am I saving in wrong format?
|
v here how it looks like after I saved it.
edit: I have to change the name of it because it changed every tile in previous maps ;-;
 

Attachments

  • 026-Castle02.png
    026-Castle02.png
    97 KB · Views: 5
Last edited:

h0tWalker

Veteran
Veteran
Joined
Jul 7, 2014
Messages
81
Reaction score
93
First Language
Norwegian
Primarily Uses
RMMZ
I use photoshop, so I haven't used Gimp personally, but it's a popular program for people who don't wanna spend money on Photoshop (as it's crazy expensive). PNG is the right file format, so I'm not sure if there is a setting that fills the void with a random color. Seeing as the color is greenish and not white, it might be something that could be tweaked. I'd advise against just plainly removing the color background as pixels sometimes hug other objects and the shadows also gets the tint of the background color as it's somewhat transparent. So work with the original tiles to combine the tilesets with the transparent background to keep the quality of the tileset as best you can :D
 

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,934
Reaction score
4,847
First Language
EN, FR
Primarily Uses
RMMZ

@Pyrha , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.

 

Latest Threads

Latest Posts

Latest Profile Posts

I work late on the game so I sleep in then I wake up late so I have to work hard to make up for sleeping in meaning I work late again and sleep in again... what a nasty cycle.
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
was rendering a video and window decided to bsod on me :D fun
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.

Forum statistics

Threads
113,838
Messages
1,077,855
Members
147,904
Latest member
Urektra
Top