- Joined
- Feb 22, 2016
- Messages
- 1,835
- Reaction score
- 1,593
- First Language
- English
- Primarily Uses
- RMMV
So I plan on having 3 forms of "gathering" in my game for crafting purposes: Logging (wood), Mining (metal), & Skinning (leather). Ok, now onto the topic at hand...you know how all RPGs have very crappy/weak weapons that the player starts with? It might be a "Practice Sword" or "Rusty Sword" or similar. More often than not, these entry-level weapons usually get replaced very early, rendering said weapons obsolete and nothing more than filler. Anyway, I was thinking...why not use the tools intended for gathering as the beginner/noob weapons? It would fit perfectly since they would be a Heavy (2H), Medium (1½H), & Light (1H) weapon respectively:
Oh, and the player doesn't need to have these equipped to actually perform the gathering (logging, mining, or skinning). They merely need to possess the respective tool/weapon to perform the gathering action.
Also, "Medium" (1½H) basically function differently depending on whether the unit has anything in the 2nd weapon slot or not. If so, it acts like a 1H weapon, if not, it acts like a 2H weapon.
- [Logging] Felling Axe:
- Heavy (2H) weapon
- Blunt/Slash dmg
- +8 Strength
- [Mining] Pickaxe:
- Medium (1½H) weapon
- Blunt/Pierce dmg
- +4 Strength
- [Skinning] Skinning Knife:
- Light (1H) weapon
- Slash/Pierce dmg
- +2 Strength, +2 Dexterity
Oh, and the player doesn't need to have these equipped to actually perform the gathering (logging, mining, or skinning). They merely need to possess the respective tool/weapon to perform the gathering action.
Also, "Medium" (1½H) basically function differently depending on whether the unit has anything in the 2nd weapon slot or not. If so, it acts like a 1H weapon, if not, it acts like a 2H weapon.