- Joined
- Jan 18, 2014
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This is setup similar to the "old", original RPG maker, but I don't remember a third opacity setting/what it entails. I am ofcourse talking about the star icon, is it for airship only or what?
Speaking of which, is there a way to fully customize vehicles, and how they interact(or not)with a given tile type. In short, can you use mapping code to customize all that, if so, can someone post an example of the layout, for the RGGs script that RPG maker uses for defining tiles(also I'm pretty sure I'm gonna want to make custom chipsets, so this is gonna be a must, the last thing I need, is a boat not working on custom made water for example, because the boat doesn't recognize it as water)?
Speaking of which, is there a way to fully customize vehicles, and how they interact(or not)with a given tile type. In short, can you use mapping code to customize all that, if so, can someone post an example of the layout, for the RGGs script that RPG maker uses for defining tiles(also I'm pretty sure I'm gonna want to make custom chipsets, so this is gonna be a must, the last thing I need, is a boat not working on custom made water for example, because the boat doesn't recognize it as water)?
