Noob question

CptFaclon

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Ok posting here cause sifting threw miles of junk online is getting old.......In short how do i make a control switch which already successfully triggers an event repeatable. As in every-time  i "step" on the event it will trigger the related process indefinitely.     
 
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Archeia

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I've moved this thread to RPG Maker VX Ace . Please be sure to post your threads in the correct forum next time. Thank you.


Make sure to show pictures of the event so people can help you.
 

Balako

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you place event without a switch...just place it and list "under player" priority and trigger "event touch"
 
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CptFaclon

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.......that was pretty easy but of course i just got this rpg maker 2 days ago,, but ya thanks!!!
 
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CptFaclon

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not exactly what i meant here take a look


Capture1.JPG


Now it triggers shop guy approach who  is in a separate place of triggerCapture2.JPGCapture3.JPGCapture4.JPG


now i come back to shop step on trigger nothing happens??? am i doing something completely out of wack??? the way the guy is i cant walk up to him he has to come to me and trigger...
 
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Balako

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on page 1 of second event, place a condition so the page runs... the condition being switch 10 talk voodoo is on...also remove it from page 2...


and if thats not it maybe explaining what you are trying to achieve would help me get a better idea on how you want it to be
 
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CptFaclon

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Ok lol sorry im confusing im trying to make it so when your guy walks up to the counter ,,, the shopkeeper walks up to the counter and initiates the selling of stuff,, than he goes back to his original spot. Now  problem is when i walk away and try to walk up to counter again to start the process it doesn't happen. Its a one shot deal as of now.  Main thing is i cant get to i him behind the counter . I could just change that and fix this problem but i like the event sequencing of him walking up to counter and


initiating the shop process
 
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Balako

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ok so you want this guy to sell to you everytime you walk to the corner....


first event stays the same....second event, first page you need to place the switch on i the top left conditions menu, then second page..remove the switch and keep the self switch


THEN on last page place a "control switch" turning the talk voodoo switch off. *also turn selfswitch A and B off*


you cant have event running again if the switch stays open, so it has to be turned off at the end, i hope i explained it well
 

CptFaclon

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Ohh the world of switches,,,,Thank You! works like a charm,,,, i didn't even think that i had to reset the switches, def a learning curve here,,
 

Andar

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@CptFaclon I think you better rewrite the entire structure.


It is basically a cutscene triggered by the event 006, and you NEVER should split the commands of a cutscene into several events controlled by switches, especially not using parallel processes. If you continue to do this, it will bite you in the back really heavily later.


The entire scene should be done without a single switch and without a single parallel process.


1) Erase every command and pages 2 and 3 from the shopkeeper event. It should contain absolutely nothing if you want the cutscene to function properly.


2) in the event touch event 006, erase the control switch command and replace it with the sequence of commands you have on the different pages of event 002, only that everything you distributed on three pages there will be condensed into a single page.


first the wait from page 1, then the set move route and everything that follows it on the page two of EV002 and after all this the set move route from page 3, all on the same single page of event 006. You just need to redirect the set move route command not to move "this event", but to remote control "EV002" as the target of the set move route commands.


The target selector is the drop-down window top left on the set move route window.


No switches or parallel processes needed at all if you're doing it this way, and it's much easier to handle when bughunting
 

CptFaclon

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Late response,, but yeah I have gotten a few buggy instances running it like this, for some reason I'm stuck on making everything it's own event,,,live and let learn,, that said I tried what you said and it still works and now like you said it is muuuch cleaner and better in the long run. Thanks for the response much apreciated,,this helps with much more than just this single event.(I've found parallel processes can sometimes freeze up the area then I get stuck trying to get them all to trigger and end the right way/order which is a nightmare lol)
 
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Andar

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(I've found parallel processes can sometimes freeze up the area then I get stuck trying to get them all to trigger and end the right way/order which is a nightmare lol)
Follow the link to "bughunting" in my signature. Among other things it explains what parallel processes really are and why you get timing problems if you use them in the wrong way.
 

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