Noobish question about the database

Pipnotiq

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So I've noticed that almost anything I add to the core program gets added primarily to the game that I'm making, as opposed to the programs files itself. For example, I generated a character and it pointed me to the project's save as a place to save it, so when I went to delete that save and make a new one, the character went with it. Also, if I create a new project file and decide to add a plugin to the core program, do I have to add it to the project as well or is there some way to get the project to load with whatever plugins I have installed? Thanks in advance!
 

wizaerd

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This is exactly correct.  You could add it to the actual programs folder (NewData), but that also means each game you make, these same resources will go into each new project.  Which will increase the already large size of your games folder structure.  And possibly with things you might not want in that specific game.  The gist is by adding these things to your specific games folder, it only affects that game, which is the smarter route.  If you're experimenting, and want to save a character, or faceset, or anything then make a backup copy of it somewhere. For example, in my program folder I have a folder named Additional Resources, where I keep things I might want to use in a game.  In that folder, I use other folders to categorize them, such as facesets, battlers, plugins, etc...  Folder and file management is a big part of game development, so get used to it.
 

Kes

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As an extension of this, you might like to consider making a 'template' project which you then use to start all new projects.  In this template project you strip out everything that you might want to change, e.g. all tiles, characters, BGMs etc. so that when you start a new project you are not having to deal with a lot of stuff you don't want.  As you want things you can copy them in.  It also makes keeping track of which non default resources you have used easier, and so your Credits list is likely to be easier to compile as well.
 

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