DEMO NOW LIVE! *CLICK HERE*http://www.northtohollowgrove.com
Official Website
Game Synopsis
North to Hollow Grove is a role-playing game developed with RPG Maker VX Ace. The general flavor of the game is best explained as such; you take Chrono Trigger, Final Fantasy VI, and a stack of Tim Burton films and throw them all into a blender. You then mix it into a nice consistency and finally sprinkle some elements of Zelda on top and finish it off with some hints of Alfred Hitchcock for good measure. The game features a turn-based battle system without random encounters. The battle system notably features double and triple attacks similar those found in Chrono Trigger.
Edward
(Ned) Chetsworth & Kitt Hansby, former residents of a hollowed town named
Moonvale, are making a sudden return. Their purpose - to find an ancient trinket,
The Mortimar, in order to re-establish Ned's beloved library which has been run out of town by a sleek and sly competitor. Their task comes with great risk, however, as their treasure lies within the
Whispering Woods, an enchanted forest with a dark, morbid history.

A diverse cast of characters come together to create a memorable story. Hours of pre-planning and story-board sessions were utilized to ensure the story of
North to Hollow Grove is memorable with humor, emotion, and sit-on-the-edge-of-your-seat excitement.

Break through crates, turn over stones, climb trees and traverse over rivers. The days of endlessly moving from point A to point B are over. A traditional side-view turn-based battle system will make every RPG enthusiast have great nostalgic memories as they fight their way through a wide-array of enemies and monsters.

RIEs, or Random Interactive Events, bring the world to life. Birds soar through the skies, randomly landing and dropping items. Each NPC is unique with their own story, their own patterns, and their own agenda. Rain falls, thunder shakes the skies, leaves flutter in the autumn sky. There is nothing static about the world of
North to Hollow Grove.

We take pride in our questing system. An MMO inspired tracking system makes questing easy, fun, and rewarding. Hundreds of quests open new paths to story events, rare items, and much more. No grinding, no unnecessary time fillers.

It's time to brag to your friends! Each area is filled with dozens of achievements to obtain; from battling hordes of enemies to collecting fun items. Be sure not to leave any stone un-turned - it may be hiding a fun item.

Skilled artists illustrate the story in epic fashion. Professional artwork will elevate the game's polish to the likes of other Triple A titles of old such as
Final Fantasy and
Zelda.
We are working our hardest to hit our target of October 31st, 2016, however it will really depend on how successful our crowd-funding efforts are.
Our initial focus groups and surveys
(conducted mostly in late 2014) told us that there is a large audience of gamers that would be very receptive of a gloomy type of RPG rather than a traditional medieval or futuristic type of RPG. The team also happens to have a mutual-liking for dark, quirky works of art so we figure,
"Why not?"
Oh, the list could go on and on. In terms of people - Tim Burton, Christopher Nolan, Mary Harron, Stanley Kubrick, Alfred Hitchcock, Stephen King, Wes Craven, M. Night Shyamalan, Roman Polanski, and Sam Raimi to name a few. In terms of games - Kingdom Hearts, Final Fantasy, Golden Sun, Don't Starve, Resident Evil, World of Warcraft, Fable, The Elder Scrolls, and many more.
Currently,
North to Hollow Grove is planned to be at least 20 hours long if one were to rush from point A to point B while neglecting all other content. We're hoping a more typical, average run through will take about 40 hours.
October 31st, 2015
(Halloween)! We're really looking for some honest feedback from other respected and skilled developers.
Yes! A Kickstarter will be launched (hopefully) by December after collecting feedback from our demo and making any necessary adjustments.
Nate - Lead Developer
Nate here! I received a BBA of Finance & Management at Western Michigan University. I've been involved in the "underground" gaming industry for over ten years developing code, designing character graphics, and consulting other amateur developers with regards to project management which has been a very rewarding experience. In my spare time I enjoy playing music (guitar & piano), watching tennis
(go Nadal!) and reading.
Frank - Marketing & Promotion
There's James Bond, then there's Frank. Priding himself on having every cool gadget known to man, Frank isn't like most people. He's as cool as the other side of the pillow even in 100 degree temperature. He received a Bachelors Degree in Engineering from Western Michigan University and is the brains behind our advertising campaign.
Dylan - Lead Artist & Design
Dylan is a very talented artist currently living in the Philippines. See all those cool character designs and promotional work? That's all Dylan. He has been doing professional artwork for over five years and, notably, he is left handed.
Abigail - Artist & Storyboard Lead
Any spare time that's not spent basking in darkness, hunting monsters, or watching re-runs of The Addams Family, she is creating art for private clients, illustrating books, and spending time with her favorite long-leggity beasts, ghouls, ghosts and other things that go bump in the night
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