Okay, so this one might be a little tricky!
I've got a game where one of the characters does not believe in killing. It goes against their ideals. They will still attack enemies and use skills against them, but any enemy they attack will not be KO'd by them.
I've looked around for any other plug-ins that might fit the bill but can't seem to find any, and eventing it is proving to be troublesome and more than a bit confusing.
Ultimately, I'm looking for a plugin that will allow me to tag a particular actor as someone whose attacks and skills will not deal the last 1pt of damage necessary to defeat any enemies. Help is highly appreciated!
To clarify even more, an example.
Enemy has 5 HP left.
Tagged actor attacks and does 30 damage, (either with skill or normal attack) and the enemy would still be alive after taking the damage, down to just 1 HP.
If another actor attacks, then the enemy would just die as normal, but for the tagged actor any attack or skill would not kill the enemy, but still remove the amount of damage from it (bar the last point that would cause death).
I've got a game where one of the characters does not believe in killing. It goes against their ideals. They will still attack enemies and use skills against them, but any enemy they attack will not be KO'd by them.
I've looked around for any other plug-ins that might fit the bill but can't seem to find any, and eventing it is proving to be troublesome and more than a bit confusing.
Ultimately, I'm looking for a plugin that will allow me to tag a particular actor as someone whose attacks and skills will not deal the last 1pt of damage necessary to defeat any enemies. Help is highly appreciated!
To clarify even more, an example.
Enemy has 5 HP left.
Tagged actor attacks and does 30 damage, (either with skill or normal attack) and the enemy would still be alive after taking the damage, down to just 1 HP.
If another actor attacks, then the enemy would just die as normal, but for the tagged actor any attack or skill would not kill the enemy, but still remove the amount of damage from it (bar the last point that would cause death).
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