(Not)Scrolling states

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kamster

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I’m using sample battle script from GitHub, and I have a problem with it. In configuration there is an option to set states to scrolling mode, and I’m pretty sure I’ve seen it somewhere. But this option does nothing – states are still, what’s more, I couldn’t find any call to method update_scroll within actual script, which means, that it’s probably simply ignored. Is it a bug, or a feature? And how to set states to scroll? :)
 

Archeia

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The configs are just configs but do you have the full version of Luna Engine?
 

kamster

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Nope. As I said, I have script form GitHub. I understand it's feature for paid version? It's sad, but ok. I'll find my own way to display it correctly.
 

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The configs are only applicable on the full paid version. In the sample demo the Battle Luna script base is a vanilla version. 
 
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I hightly recommend you to buy the Luna Engine. It is very cheap for all the awesome things it can do. I did never regret it that I have bought it. If you learn how to set it up then you can have fun with it and make great stuff.

Cheers!
 

kamster

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Nah, I doubt it. 30$ for a script is nothing close to cheap, especially in my country. What's more, I'm programmer myself (I learn it on Military Univeristy of Technology in Warsaw), and I have already found a way around this little issue, and states are scrolling now. It took me about 2 days to write my own methods for class SpriteHUD_States and make states scrolling, and before this, about 3 days to set up battle hud I wanted (using almost no option from configuration sheet) Without spending a single penny. About buying it, again, I've read comments on Steam, I've seen films on yt, and I see, that Luna Engine is very far from being worth 30$. God, I know much more complicated scripts that are free for use, even in commercial projects. My advice: learn how to code, so you will never need to pay 30$ for bunch of simple scripts.
 

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The sample version only shows the basic materials but the full version has loads more to it (also it's not one script, where did you get that idea?). Also since you're a programmer, I'm pretty sure you are aware how much hard work it is to simplify functions to be able to be used without having to script it on your own, as we have mentioned, aimed for non-scripters. You're free to your own opinion just remember that if you're using our Luna Engine sample version you're not allowed to use it commercially even if you modify it.  :)
 
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Caz

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30 dollars for one script is outrageously cheap, never mind the fact that Luna Engine is comprised of a hell of a lot more than just "a script." 30USD is less than working four hours at minimum wage here, and I'd much rather spend what is technically 4 hours of my time buying Luna Engine than spending over a year learning how to code a menu I will likely have bored myself sick with by that time. You're devaluing developers and coders at the moment, and as you're supposedly a coder yourself, that's not really a recommended move. Some people do this for a living, and sadly they need money to support themselves too just like everyone else. For the money Luna Engine probably makes, it would likely just about cover the developer's time if not for people who insist that it's just "a script" and "nothing close to cheap."

That aside, if you decided you didn't want to learn to code, do you have any idea how much it would cost to commission a coder to make a script specific to your game? I guarantee having commercial rights to a custom menu tailored specifically to you or your game would cost more than 10x Luna Engine's price. Not to mention that Luna Engine will allow you to easily build the menu exactly how you want it to look, pixel for pixel.

My advice: don't learn to code when Luna Engine will probably do what you want it to. Even if you have some crazy feature that it wouldn't cover, it would still be so much cheaper to get a compatible script made to complement the engine than to commission the whole thing or learn to code. Luna Engine makes some downright BEAUTIFUL menus, and it puts power into the hands of artists and RM eventers who would otherwise not even think to touch scripts. It is crazy powerful for the price being offered to you, and I think it's really cheap of someone to say an engine with this level of customisation and ease of access is worth less than wasting years of your free time learning to code. People have lives and priorities alongside their games, and that's why we have things like Luna Engine: for the people who DON'T have as much time as you might.
 

kamster

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Ok, it's a big offtop now, and I think thread should be closed. But last words in the topic: I know, that custom scripts, tailored for user can be super expensive. It's the same in software developing, websites, or simple themes for WordPress (and I've already done all of those, for money). It's ok. But let's be honest - RPG Maker, even if it's VERY simplified, should be used by ppls, who code at least a bit. If you don't know how to create a simple window, you are at disadvantage. Hell, sometimes even merging two scripts is troublesome, even for me (especially, when they are poorly written). It's true, you can create game without this, but it will never be as goog as you would like it to be.

Concerning cost of the Luna Engine, it IS high in MY country. 30$ is something like 110 złotych, and that's a lot of money here, especially for someone, who's not really into making profit from their games. Because if someone want to earn on game developing, that someone SHOULD and WILL learn how to code. And even if Rpg Maker is quite powerfull tool, it's nothing compared to games people write on their own.

Don't understand me wrong, I admire work Archeia put on develeping Luna Engine. I doubt I would ever have time and will to create something like this for such limited engine like Rpg Maker. Think about creating such framework independently, then you would earn real money, and scripts for Rpg Maker, in which people create games generally for fun, should be free.
 

Archeia

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Don't understand me wrong, I admire work Archeia put on develeping Luna Engine. I doubt I would ever have time and will to create something like this for such limited engine like Rpg Maker. Think about creating such framework independently, then you would earn real money, and scripts for Rpg Maker, in which people create games generally for fun, should be free.
RPG Maker is increasingly becoming an engine that people use to make commercial games. This mindset isn't 100% accurate anymore. And in my country, 30$ is quite a bit but considering this thing was made in an entire year and something that is still being updated and added new features even to this day, I think that's nothing compared to the time used to make this engine.  :)
 
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