MrPancake

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Hello and welcome to I'm blind and I cannot even find my own images for some reason that I can't not understand so I imported the following images:

1674801461832.png

There's plenty more just gonna use that as an example, However when I was about to change the image of the mobs they don't show up, can someone guide me through the right path cause this should work I just don't know why it doesn't.

1674801536220.png

It doesn't even show all the actors I had just the 3_1 -> 3_4

1674801613466.png
 

Andar

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Most likely you forgot to import the pictures into both folders.

there are TWO enemy folders, enemies and sv_enemies.
which folder is used depends on the database setting for SV battles

this is theoretically to use different pictures of the same filename for different viewpoints, but most just copy the same picture for both
 

MrPancake

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Most likely you forgot to import the pictures into both folders.

there are TWO enemy folders, enemies and sv_enemies.
which folder is used depends on the database setting for SV battles

this is theoretically to use different pictures of the same filename for different viewpoints, but most just copy the same picture for both
I just want it for the "portrait"
1674808295585.png

the Dragonbone works perfectly fine and shows the sprite correctly on the battle system:

1674808377206.png

My only issue is that I can't set up a reference image on the ENEMIES database for some reason it doesn't show up
 

MrPancake

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Okay so I try what you said to add them as well on the SV_Enemies, it did work. Thank you but I wanna know why does it has to be on SV_Enemies when the enemies references shouldn't it be enemies ? then why do we have enemies and SV_Enemies ? why not just put everything on SV_Enemies instead of Enemies ? just trying to understand if the portraits of Enemies has any other utility.

Edit:
Just did a test deleted an image from Enemies and keep it on SV_Enemies and the image is still there so what's the point of enemies resource manager? makes no sense. @Andar
 
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ZombieKidzRule

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I could never be confused for @Andar , but I will try to explain. If I am wrong, I am sure someone will clarify.

As Andar mentioned above, you tell the game which type of battler you want to use one of the Systems tabs in the database. I can’t check in my project right now to give an exact reference.

You are choosing between side view combat and front view combat. So, in theory, an enemy would have two different images depending on which option you chose.

When you are in the database setting up troops, I believe it shows you the enemy image options based on the option you set in the Systems tab.

Which makes sense for people who have distinctly different side view and front view battlers and don’t want to scroll through hundreds of choices with each enemy having potentially two versions.

So find the setting in the Systems Tab of the database that allows you to choose side view or front view combat and see if that changes your options for images in the Troops Tab.

Again, I hope I am not completely wrong on this, but check it out.

Good luck!
 

Andar

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then why do we have enemies and SV_Enemies ?
because you tell the program which to use, and as I explained above it is just laziness that maes the pictures identical.
you could have enemy pictures looking in different directions in the different folders.
enemies.png
 

ATT_Turan

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Also, just as a quick note, I see it looks like the images you've made have spaces in the filenames (e.g. Boss Continental Turtle Ruk).

This is a bad idea, even if it works in your playtest, because it can break when you export and distribute your game to other people, resulting in crashes.

You are safer following the example of all the files that come with MZ - use underscores or dashes instead of spaces.
 

MrPancake

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Also, just as a quick note, I see it looks like the images you've made have spaces in the filenames (e.g. Boss Continental Turtle Ruk).

This is a bad idea, even if it works in your playtest, because it can break when you export and distribute your game to other people, resulting in crashes.

You are safer following the example of all the files that come with MZ - use underscores or dashes instead of spaces.
thanks for the note I'll make the changes
 

MrPancake

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I could never be confused for @Andar , but I will try to explain. If I am wrong, I am sure someone will clarify.

As Andar mentioned above, you tell the game which type of battler you want to use one of the Systems tabs in the database. I can’t check in my project right now to give an exact reference.

You are choosing between side view combat and front view combat. So, in theory, an enemy would have two different images depending on which option you chose.

When you are in the database setting up troops, I believe it shows you the enemy image options based on the option you set in the Systems tab.

Which makes sense for people who have distinctly different side view and front view battlers and don’t want to scroll through hundreds of choices with each enemy having potentially two versions.

So find the setting in the Systems Tab of the database that allows you to choose side view or front view combat and see if that changes your options for images in the Troops Tab.

Again, I hope I am not completely wrong on this, but check it out.

Good luck!
because you tell the program which to use, and as I explained above it is just laziness that maes the pictures identical.
you could have enemy pictures looking in different directions in the different folders.
View attachment 251670

OH I see thank you I got it now. just one quick question, still relevant to my issue there's one image in particular that is not showing and I do not understand why. So you see I have DragonBones and SV enemies they both work accordingly which is good however SV Battlers don't have a reference image so I open the battler did a small zoom and capture the image so I can use that as a reference I add it on sv_enemies but it doesn't show this is the image:

1674836060563.png

I can't not even PREVIEW it for some reason, is it because they have same name by any chance ?

1674836112582.png

cause it should show in the database since I'm using side battle they should show in the database.

1674836208562.png
 

Andar

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Capitalisation error

under networing rules, a.png and A.png are two different files

Or in this case it is the file extension where the error lies:
The engine is looking for a file called DoppelSlime.png - which does not exist, because as you can see in your screenshot only a file named DoppelSlime.PNG is in the folders.

you need to rename it with lower case png

EDIT: and I strongly suggest you change your windows configuration to show the extensions to make finding such errors easier in the future.
 

MrPancake

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Capitalisation error

under networing rules, a.png and A.png are two different files

Or in this case it is the file extension where the error lies:
The engine is looking for a file called DoppelSlime.png - which does not exist, because as you can see in your screenshot only a file named DoppelSlime.PNG is in the folders.

you need to rename it with lower case png

EDIT: and I strongly suggest you change your windows configuration to show the extensions to make finding such errors easier in the future.
Yeah I wasn't sure if it was PNG vs png cause in the end is the same file but I see that it actually matters, how can I do what you suggested about the windows config
 

Andar

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it's in your folder configuration of windows - the actual place differs depending on which windows you have.

and you should also remove the spaces you have in several filenames, those will also cause problems later. There is a reason why internet files usually use _ instead of a space.
 

MrPancake

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Capitalisation error

under networing rules, a.png and A.png are two different files

Or in this case it is the file extension where the error lies:
The engine is looking for a file called DoppelSlime.png - which does not exist, because as you can see in your screenshot only a file named DoppelSlime.PNG is in the folders.

you need to rename it with lower case png

EDIT: and I strongly suggest you change your windows configuration to show the extensions to make finding such errors easier in the future.
Oh I see, welp apparently when I transform it to png it extends to PNG and not png lol 1674840108156.png 1674840134678.png
weird but thanks. You can kill this thread now

Edit: there shouldn't be an issue if I just remove all the blank spaces like instead of Boss X leave it as BossX or does it have to be Boss_X?
 
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