Not so temporary spawned events?

Datasyndrome

Villager
Member
Joined
Jun 15, 2014
Messages
20
Reaction score
0
First Language
English
Primarily Uses
Okay so I'm making a sort of sandbox game that you can create stuff in, and I figured the best way to do this so that events don't clash with eachother on the map and can move around is to use an event spawning script.

The only problem with this is that they can only spawn temporary events, so the events disappear if you leave the room, or save and quit, so when you come back to your game later, everything is gone.

I tried using a script to save the event positions to see if maybe that would work, and it does a little bit. If you save and exit now but go to the title screen, they stay there, but if you shut down the game entirely, obviously they will still vanish.

Can anyone think of a way to get rid of this problem, or is my game going to bite the dust? :S
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
You would probably need to respawn them every time you go back to that map... Since events are only saved for the current map.
 

Datasyndrome

Villager
Member
Joined
Jun 15, 2014
Messages
20
Reaction score
0
First Language
English
Primarily Uses
You would probably need to respawn them every time you go back to that map... Since events are only saved for the current map.
Hmm...But that would require a parallel processing event that could somehow check each coordinate on the map if what should be there is there :S

I'm not sure exactly how I could do that.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top