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you'd probably want to pass the actor id as a parameter so you can fetch and change the correct one
I didn't say it was dumb. I first started scripting by modifying yanfly scripts (removing info from one scene into another etc) I said it wasnt a smart thing to start with a battle script mod, which its not. Especially a script as complex as VE Animated Battles...It's not really a dumb idea.. i learned more than i knew 20 mins ago lol. But yeah i cant see me figuring this one out![]()
#------------------------------------------------------------------------------# Comment calls note tags:# Tags to be used in events comment box, works like a script call.# # <battler name id: x># This tag allows to change the actor battler graphic.# id : actor ID# x : battler graphic filename## <battler hue id: x># This tag allows to change the actor battler graphic.# id : actor ID# x : battler graphic hue (0-360)## <battler position i: x, y># This tag allows to change the battler position during combat.# only valid if VE_BATTLE_FORMATION = :custom# i : position index# x : new coorditante X# y : new coorditante X##------------------------------------------------------------------------------