- Joined
- Feb 10, 2017
- Messages
- 163
- Reaction score
- 69
- First Language
- English
- Primarily Uses
- RMMV
Description of the Feature:
Code for Implementation:
I have no code for implementation as I have no coding experience, at all. I can read it in most cases, I just can't write it.
Mockups:
I don't think a mockup is needed, there's not much to explain, just use the right side of the screen to have a checklist. If you need examples of what checklists look like I can find one, but it's pretty standard for organization planning.
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
Extended possibilities with this feature?
How else a sidebar could be used:
- Type yourself a note (or your team) to keep on the right side of the editor to remind you what you were doing or what's the "to do list" for that session.
- First time opened projects could use this space to remind designers/developers/casuals to do the basics (Change character names, build out a town, make a dungeon, create the Rainbow Sword, etc)
Code for Implementation:
I have no code for implementation as I have no coding experience, at all. I can read it in most cases, I just can't write it.
Mockups:
I don't think a mockup is needed, there's not much to explain, just use the right side of the screen to have a checklist. If you need examples of what checklists look like I can find one, but it's pretty standard for organization planning.
Why is this feature good?
This feature is great because of the following:
- Because most people have serious cases of ADHD and only make it worse by getting too zealous with their projects, so a little redirection is good.
- Great to leave yourself reminders of what needs to be done still so you can sleep at night.
Possible issues with this feature?
Issues that might arise from this feature:
- Some users won't like it so a Disable Sidebar option would need to be implemented.
- People might not like being bossed around by the past version of themselves from 3 days ago, so I can see people being defiant and wishing they never typed stuff when they are feeling inspired to do something else (human problems).
- Might look ugly on 4:3 screen resolutions since not everyone uses laptops or monitors from the 21st century when 16:9 became the standard.
Extended possibilities with this feature?
How else a sidebar could be used:
- Put a timer in there to limit how much time is spent in RPG Makers so you don't lose valuable "time to cook dinner or else I'm going to need to eat McDonald's" time.
- Put a picture there, like your character's portrait, so you can remember who the character is when you try to type as them in a conversation.
- Enable or disable music from the database (not from Spotify, Pandora, iTunes, etc) so you can listen to the music and get a feel for the atmosphere.
- Variables or Switches call menu to look at the list and remember what they do or which ones are used.
- Second screen support!!!!! Make the editor more usable when it finds a second display, like being able to keep the database open while doing map edits! Oh and the TDL or dev notes.
- Other information as needed - comment your ideas below after you vote.
Last edited:



