November 2019 Goals and Progress Thread!

Rockenberg

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Being able to finish a solid demo for my game. Getting it out before this month ends!
 

Tea's Jams

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Working on custom sprite sheets and portraits every day, even if it's just a few minutes. This one isn't done, but I have to move on, it's been 4 days... I did the portrait a couple weeks ago.
WalkingSpiteMildred2.gif
upload_2019-10-31_23-41-59.png
 

ImaginaryVillain

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Stop improving my underlying gameplay long enough to actually write the story. :hswt2:
 

Jrrkein

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  • Get better a mapping and story writing ()
  • Next project will be less cluttered with loads of database, since I been doing this a lot and cluttering the database
 

pickledylans

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finish writing the outline for the story of my game
 

Lemonrice

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Okay let's have a look at the past month:

- Implement character resources and needs with initial balancing of droprates
- Link resources with needs

- implement recovery items with initial balancing of the recovery rates
- Clean up gdd

Nice to achieve
- Write introduction in forum
- Create character sketch

I started to implement the items but stopped that task to add some urgently needed comments to the events

During November I'll continue commenting the project and cleaning up the database. A small goal but probably all is can make room for this month.
 

VideoWizard

Dragon Kingdoms Series producer
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In November? The busiest month of my entire year? Honestly, probably not much... but I want to at least get to the underwater parts of my game. I have a feeling if I don't do that before the end of the first half of the month, I'll have to wait until December.
 

Lihinel

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- Finish the Barn Plugin I started last month.
(- Continue work on the Battle System Plugin.)
 
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I think I'll finally be done organizing resources this month, at which point I can focus on building the foundation for my first game.

I've decided to make a semi-prequel for the big game I had planned as my first game (so I'll make a smaller game first, using resources and lore that will be in the big game), and I'm going to write the outline for it this month.

More testing, testing, testing of game mechanics.
 

JFB1222

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I would like to learn more about RPG Maker, become more confident, and complete my first small game this month. Although I am still just getting familiar with the basics at this point.
 

bgillisp

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Goals for November:
-Get Shipwrecked! into a state where you can play it from start to finish.
-Start adding sprites for the characters.
-Add all secret rooms
-Create the loot list and make sure it is logical, as in I'm not giving you 5 shoes and no armor in one area.
 

Kokoro Hane

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November goals---
- Upload Version 2 of Journey Of The Scroll (yes, I FINALLY got that ready)
- Begin full throttle with ACT 1 of Crystal Captor's sequel and cutting the batches of lines I already have for it
- Open auditions and cast some people for ACT 1 so voices are ready when the events are
- Event more of ACT 1
 

Marquise*

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I will then finish that bust I started and try again for spaceships.
Fix my anxieties and distress.
(Got another bedbug and many reasons to be anxious, starting by someone personifying my person here.)

@Tea's Jams I like your lil'dragon ^^
 
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Jrrkein

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Goals:
- Clear unneeded project, I have too many and it eats up my HDD
- Makes some skills bit rewarding end.
- Got all yanfly plugins
 

Woland

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November goals for Tabehoudai:
- get all the interior maps commissioned, done and integrated
- get sprite direction locked and a few first sprites done
- make the game playable again after revamping the message system and remapping all the interiors
optional:
- reach outside of the town in the main story.
 

BreakerZero

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Specification updated yet again, so my goals are to finish building out the new design and more seamlessly set up the start of the game. I did run into a partial issue with difficulty level implementation that required a plot design gimmick to accommodate, but otherwise the opening act is mostly unchanged.

This is also the first time I have ever had to design a presentation point around a music change so the development stretch material has been selected accordingly (and that means building the base from a Rickroll). However, I don't have any idea on what the final music selections will be this time.
 

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