November Goals and Progress Thread

Discussion in 'General Discussion' started by bgillisp, Oct 28, 2017.

  1. Kes

    Kes Global Moderators Global Mod

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    So I'm back after being out of the country for a week. Still a bit disorintated, but not too bad. It does mean, though, that I've fallen behind with where everyone is.

    My update
    Not a lot - just something to get back into the swing of things. I've given some of my actor skills cooldowns so that those skills can't be spammed and break the game. Begun thinking about the skills of the enemies in the new area. I have an overall idea of what I want, but it's making sure that they don't replicate earlier areas that is taking the time.
     
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  2. Ms Littlefish

    Ms Littlefish Dangerously Caffeinated Global Mod

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    @pandadodod Thank you for listening! I'm glad you enjoyed it! I really like that you break things up into micro and macro goals. I may have to steal that idea, lol. It's a very good way to keep motivated when you look at things in smaller sections of work.

    @Marquise* Haha! I do a little bit of everything but music is definitely my main gig! Thank you for listening! I have a lot of trouble keeping up too, but I really respect that you do so much work with animals. It's so important that you volunteer like that.

    @Chiara Ugly test maps are definitely the way forward. It can be hard to not sit there making it pretty and proper, though. I like the idea of a spreadsheet. I have some organization goals I need to aspire too. :D

    @Kes Welcome back! Getting back into a routine is sometimes the most difficult task but it sounds like you're already on it.

    My Update

    I finished a thing! It's for you guys, so anyone interested can go dig up the download in my resource thread. :wub



    I made the original (link for science) in 2009, so quite some time has passed since I've given it TLC. While the chord progression is quite simple, I didn't do too many gymnastics to avoid the risk of it turning into a completely different-sounding song. The first obvious improvement is the piano and sound quality, but I also added some real variation to it instead of just taking things up an octave and being all "that's varied, I guess" (those newbie days, I tell you). I also added some counterpoints and syncopated the left hand more to reflect the syncopation I used in the right hand. All-in-all, I think the phrasing sounds a lot fresher, dynamic, and cohesive. I'm pleased!

    My next goal?

    I have two tracks that are almost ready for editing. One is ready, but I guess I got lazy because I need to record SFX for it and my husband is home and much louder than I can possibly edit out, lol. I have one where I'm just stuck on the return point to the loop, but I bet I'll sleep on that and will be "DUH" the next day.
     
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  3. Sami-Fire64

    Sami-Fire64 Veteran Veteran

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    I'm laaaaaate, but at least I showed up. I'm finally doing the "initial sketch" of my game (putting down the basic shapes of maps and what have you, plus placeholder assets, plus story events of course). Hopefully this one will stick and not get abandoned like the other ones I've started. (To be fair, The Betrothed/the game I was playing around with with the prince trying to escape his betrothed is still on my radar; I just don't think it's the game I'm ready to make yet.) This game is probably going to be shortish and combat-light, mostly focusing on story and exploration. (Mostly because the prospect of making tons of enemy encounters freaks me out. I don't know how you people think up all those skills and monsters, let alone balance them. XD)

    So! Current itinerary for World Walkers:
    - Map the inn the first character starts in, then begin the opening event! And try not to infodump everything. Though I bet a gross info dump will happen anyway. Oh well, first draft...
    - Map the first town. It's not supposed to be very big, but every time I try to map something bigger than the inside of a building, I panic and the thing never gets done.
    - Map the insides of buildings in the first town. There's a lot to do...
    - NPC dialogue, of course.
    - Figure out how the first character/Sasha meets the second character/Atropos. Plot-wise, this is settled, but I can't figure out what areas she should pass through first. Something about a cave and a weird door...

    I'll cap it off there for now. Not sure how long it'll take me to get through those, but once I do, I'll update with a new batch of tasks (most likely concerning character 3's/Noel's section- Atropos doesn't get her own section (yet?), because she's kind of in a hub area.
     
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  4. nio kasgami

    nio kasgami VampCat Veteran

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    It's not really relate to the Game making..but I guess I did material study?
    upload_2017-11-19_23-19-54.png
    I can say the Emerald tooks SO MANY time!
     
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  5. Marquise*

    Marquise* Veteran Veteran

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    @Chiara ^^ At least, you seem to stay organized and focused. *sends prayers and positive thoughts and DC too!*

    WOAH!!! Everyone posted at the same time when I changed tab! :3
     
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  6. Chiara

    Chiara Veteran Veteran

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    @Kes : Welcome back! Not repeating previous things doesn't sound easy. D:
    @Ms Littlefish : Don't mind me humming that melody for the next four hours... Sounds great. : D I have no idea about music theory things, so I lack the proper terms, but I like that thingy near the end where the melody thing doesn't follow the usual pattern but sounds different, like hitting the unexpected note on purpose, that thing? I don't know how to say this, sorry. *flails around for added effect*
    @Sami-Fire64 : Your avatar is extremely adorable. Little bird. <3 I know the whole putting game projects on hold because one's not ready for them thing, I have two of those in my mental fridge. xD Good luck with your goals! : D
    @nio kasgami : Yay, materials! The emerald looks worth the time, really nicely done. I also like the rock.
    @Marquise* : Thanks. Well, 'organized', in air quotes, please. My organized is an organized person's nightmare. x"D

    Progress:
    • thought on paper about quest/journal things which is going to make future stuff much easier
    I reduced my ambition to being able to work half an hour on my project per day since it's really hard for me to stay focused for longer.
    I'm not sure if I'll be able to do anything today, haven't done anything until noon and that's usually a bad sign for my productivity. I need the time before noon to be longer in a day, to get more things done. D:
     
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  7. nio kasgami

    nio kasgami VampCat Veteran

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    @Chiara Thanks i worked hard on it ;w;
     
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  8. Kes

    Kes Global Moderators Global Mod

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    @Ms Littlefish I love the re-worked track. I can think of several different ways this could be used. Well done.
    @Sami-Fire64 The dreaded info dump! Yep, definitely to be avoided. I agree a bigger map can be daunting, but one thing I find helps is to do a quick paper sketch of what buildings are going to be there, and their rough location. Then see what happens if you do just one thing on the map e.g. put down the ground. Then on another occasion do just one building, and so on. Think of it as a piece of cheese that you are taking bite-sized chunks out of. Eventually it will be like a piece of Swiss Cheese with lots of holes in it, and then it is relatively easy to polish it off. You might find that approach easier than sitting down thinking "I must do all of this map now."
    @nio kasgami The emerald might indeed have taken several attempts, but it is lovely.
    @Chiara Working stuff out on paper first is the way to go, imo, as it means a lot less wasted time later on. By the way, see my update for some of your stuff.

    My update
    I needed a break from database work (I always need a break from database work) so I decided to do some more work with my swamp tiles. Now that I've imported them into the editor and started mapping with them, it's easier for me to get the colour balancing right, as well as tweaking things. @Chiara You will notice your MV flowers have been edited for Ace, and because they are so versatile, they also feature as flowers on the lily pads - because not every lily pad is a lotus. I hope you don't mind.

    So here as some screen shots of my colour and passability tests. Once that is all finished, I will be able to start mapping properly. Although I keep reducing the brightness of the pink mushrooms, I'm wondering if they are still a bit strident. Thoughts anyone?
    Swamp test 01.png
    Swamp test 02.png
    Swamp test 03.png
     
    Last edited: Nov 22, 2017
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  9. XIIIthHarbinger

    XIIIthHarbinger Part Time Super Villain Veteran

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    Update:
    Still working on my side project this month.

    I finished all of the doors for the ten levels of the station, & created my AI villain character.

    1) Create "keycard" items to found, to control access to areas in the various levels.
    2) Create power distribution events, to control access to the lift systems.
    3) Create computer connection events, to control access to various systems.
    4) Create & place the rest of the NPCs in the Prologue Casino/Saloon.
    5) Add dialogue to all of the NPCs in the Prologue Casino/Saloon.
    6) Create survivor NPCs for the station.
     
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  10. Marquise*

    Marquise* Veteran Veteran

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    Making lab space... Grrr... found a bugger :/
    (and this was to be posted yesterday. My space increase here but I hope my traumas won't eat all my progress)
     
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  11. bgillisp

    bgillisp Global Moderators Global Mod

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    And now that I'm off work for a few days, finally some game making updates:

    11.22 Update:
    -Finished off Blackmire. Now that town has everything set up for all the Chapters.
    -Finished off the Thundermeadow Beach and the Deserted Beach. Those are now set up for all Chapters as well.
    -Mapped that library I'd been putting off. All 3 floors are mapped, and transfer events are working. Nothing else is done though, that is probably next update.
    -Fixed a couple little cutscene errors I noticed when playing through sections of the game or watching videos I've taken of certain scenes of the game.
     
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  12. Chiara

    Chiara Veteran Veteran

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    Super quick because I had to throw out all those pesky leaves that thought entering through the front door would be funny just now (they were everywhere!) and make lunch in a minute, but I'll forget to post otherwise.
    Oh, and @Kes : Yay, I'm always ridiculously happy when I see people using my stuff. : D

    Progress:
    • a little bit of scribbling, a little bit of lore, and some character development which is inevitable because I fear Salin reached self-awareness, I can't explain the "Oh, Salin would totally say that if she saw this" any other way xD (but really, I can't be the only one to whom this happens, right? xD)
     
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  13. bgillisp

    bgillisp Global Moderators Global Mod

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    @Chiara : Sounds like the basis for a horror game. You think you got rid of the leaves. Bwa hahaha!

    11.23 Update:
    -Finished the events for that library. Just need to add NPC's and the one side task you can do for them.
    -Finally updated the Strategist Skill Set. Now all Skill and Magic sets are done, I just have to do the animations. All 500+ of them. That will be an ongoing project as I edit the last few areas.
    -Fixed 3 cutscenes so they are not static. These are all boss encounters in Chapter 9, and now that the encounters are final, time to show the confrontation.
     
    Last edited: Nov 24, 2017
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  14. lianderson

    lianderson Veteran Veteran

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    Won't be able to meet my 2 week deadline on quests and NPCs due to excessive hours at my normal job. Now looking at 3 weeks for this phase. That said, the new quests are coming along well.
     
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  15. bgillisp

    bgillisp Global Moderators Global Mod

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    @lianderson : High hours at work seem to be the norm right now.

    11.24 Update:
    -Placed the NPC's in the old library and in Eastwood.
    -Set up the one quest you can get at the library. Now need to implement all the steps.
     
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  16. pandadodod

    pandadodod Wannabe of all trades Veteran

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    Update: Will port the game from VX to VXAce. My co-developer is quite a talented one. I'll have to do my best to not be a burden but life sucks, so...

    Wasn't able to achieve the micro goals I've posted last time...
    Luckily, scripting and databasing will be carried out by my co-dev. So, I have more time (and psychological pressure) to be able to finish my work properly this time!


    Micro goals(Updated):
    1. Finish the initial maps for the game.
    2. Populate the (sole) town with NPCs
    3. Make dialogue for other two major NPCs

    Macro goals
    1. Event the cutscenes
    2. Make a Unified Game Vision
    3. Finalize the game progression script(linear)
    4. Add non-linear progression (maybe after the demo is out)
     
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  17. Kes

    Kes Global Moderators Global Mod

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    @bgillisp you haven't mentioned your tester in a while. Is he back on track or still out of action due to the hurricane?
    @Chiara I think it's great when characters reach that stage. Then you know that you've got them nailed and they can come alive. And I sympathize about the leaves. We're in a similar state here because where I live there are a lot of big trees.
    @lianderson Excessive hours seem to be 'normal' now for many people. But as long as you're making some progress that's good.
    @pandadodod Once you've got over the grind of porting to Ace you won't regret it. There is so much more you can do with it.

    My update
    Some people may remember from earlier posts that I have certain items which the player can find which increase the base power of all skills. That works really well, but I have been irritated by the fact that skill descriptions are what the skills were when the player first gets them. It doesn't make any difference for most skills, because you can't say X damage as it depends on gear, enemy stats etc. etc. But healing spells do specify how much you get.

    But I've now cracked it! The skill descriptions dynamically update to reflect the increase from each item found. So at the stage of the game where I am now, the original 60HP (plus other things - my damage formulas end up quite complicated) healing spell now looks like this.
    upload_2017-11-24_21-27-40.png

    I'm pleased with myself.
     
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  18. bgillisp

    bgillisp Global Moderators Global Mod

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    @pandadodod : Good luck with the conversion!
    @Kes : Back in action.

    11.25 Update:
    -Added back the Training Caves to the map, and rebalanced Levels 1 and 2 of it to match your levels when you find it. Since you now can't find it until Chapter 9, it is where the ultimate enemies hide (they will be on Levels 4 and 5, 1 - 3 are Chapter 9 difficulty, going up the scale with each level). Can you fight through 5 levels of them and grab the treasures inside?
     
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  19. rondchild

    rondchild Veteran Veteran

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    I am come back =A=a
    After long hiatus...
    Finally I can make a new game =w=b

    @XIIIthHarbinger : wow such a great planning! I hope you can do all of it!
    @Chiara : seems interesting, I curious how you make the characters development. Sometimes I get stuck to make it Orz
    @pandadodod : wow good luck! Just do it!

    Welp, This november I remaster of all assets from Darkness of hope - The Pocket Watch.
    1. Hopefully I can enhance all portraits this month!
    2. Finish the battle system

    You can check the different IGMC vs Comercial Version:
    [​IMG]
    I hope you like the newest version
    Thank you!
     
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  20. Marquise*

    Marquise* Veteran Veteran

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    Times flies too fast~! Then again, I didn't really had too many $$$ problems this month.

    Progress;
    Won a battle (nope! Not archery fight but I was the 4th being standing!) against my net nervousness. So... With the clearing I did I think I will now finally try a bit of NaNoWrimo and... some Lettership action.
     
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