Won't have tomorrow morning to post, so I post now (it's almost 9pm for me). If I don't make sense, blame it on the time.
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AceOfAces_Mod: Good luck with that plot hole.
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shiningHatsya: I so envy people who find titles for things they work on.
About the sprite: While I don't know much about pixelart, I have to note that I find it a bit weird that the hands look so large. I mean, they are about half the width of the character's waist. Oh, are those super-large gloves? – I'm mostly thinking out loud. Since my thinking becomes increasingly chaotic in the evening, don't mind me if I don't make sense.
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Schlangan: I second what mlogan said about the bed. Is the bed by any chance a work in progress? It looks stylistically different from the other hard surface objects. There's also a certain lack of shadow. And I find the floor somewhat depressing, it reminds me of the metal flooring part inside a long bus. D: I mean, I like the pattern, but I wouldn't like it in the room I was sleeping in. – The overall look is nicely coherent (apart from aforementioned stylistic differences).
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mlogan: Ah, so I didn't understand quite right. But it still sounds like it did what you wanted it to, the learning thing.
I wanted to try putting dialogue into a spreadsheet because it was looking pretty. But my brain is too chaotic for it as well.
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VideoWizard: Sounds like a busy month in front of you. So you also went to MV?
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Ms Littlefish: I'd recommend starting with hard surface/man-made objects. I myself started with wall tiles. A3, to be precise. I'd look at reference images, sketch the parts I deemed important, and then tried to edit the walls for as long as I needed to until they looked like what I wanted them them to look like. And if you're using Photoshop or any application that enables you to use layer masks, use layer masks. Don't be like me and erase things and then have to redo parts because you erased too much and can't un-do it.
Also, I wasn't sure if being "cleaver" was a typo, so I looked the word up and learned that there's also a plant with that name. x")
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Sennie: I think it is a goal's fate to always be in danger of staying not completed.

But lots of luck, motivation and everything else that your goals escape that fate.
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eneeus Guruman: The last bullet point sounds complicated to me – I'm kind of stupid when it comes to code. Why would the battle thing start anew when you call something entirely else? D:
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TheGreatEater: At least you now have a method for creating scar tissue. : D
If I forgot someone, I'm sorry, yay progress, and yay goals, but I'm completely unable to think right now. Good thing I typed my progress a few hours earlier.
Progress, 3rd:
- spent some time searching/collecting bookmarks with resources on English grammar, word uses and other things (trying to get my English skill to the level of my native language is one of my long-term goals and directly affects my project(s))
- more fleshing out Yael (several Din A4 pages written by hand) as well as some more world building
Had a few moments of "Why am I doing this?", "Who would ever want to play this?!", and "Did I even improve during the past year?!", but I once read that this is something pretty much everyone creating something goes through at one time or another, so I simply went on.