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Schlangan: One of the yellow-haired sprites closes their eyes when walking! But only in front view. Is this intended? I mean, since the other directions don't have their eyes closed. But it's not the character who falls asleep mid-battle, is it?
I like this type of experience system. The Geneforge series I recently played/am still in the progress of playing utilizes this and it actually feels a lot more consistent and rewarding, in my opinion. Plus, it's a lot easier to gauge when the next level up may occur.
Though I personally dislike getting no experience for having had to kill some low-level enemies (especially if they do annoying stuff like poisoning actors). Is 1xp too much to ask for? *sulks*
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Vox Novus: Have a big Yay including confetti for noticing your own improvement! I think it's always important to look back to see how far one has come to stay motivated for
(on? Prepositions will be the end of me) the long run.
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Jeneeus Guruman: The notes disappearing thing somehow sounds quite annoying. D: Ooh, just saw your post after that, with the music instrument weapon! You have a musician/bard-like class/character? : D
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slimmmeiske2: I'm also more toward the white-haired one.
Yellow hair and blue skin reminds me a bit too much of Smurfette. But on the other hand, I think the yellow-haired sprite "reads" better, so maybe adjust the values on the white-haired one a bit?
And thanks!
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bgillisp: No project page as of yet. I'm kind of freaked out by the mere thought of creating one.
At least until I have something playable to show that this time, I'm actually able to see things through.
You have items based on skills? Like, as cost for skills, or something else entirely?
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TheGreatEater: To be honest, I can't really discern much from those screenshots but it sounds like you're progressing nicely!
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Marquise*: Just too bad I won't have a box or poster, then. But it was a fun exercise
(especially after I fixed some things with the lighting), which even gave me some ideas.
Yay for the light table and face studies! And I hope your stuff resurfaces soon. D: Things not being in their respective places isn't nice for productivity.
Progress, 9th:
- a little eventing, trying out some things which also involved creating a bunch of placeholders. Since my characters look a bit different at certain points in time, I wanted to test showing busts by showing several pictures at one time, forming one image (e.g. Show Picture ID 49 for things behind the body, ID 50 for the body plus emotions, ID 51 for the clothing, etc.). It worked, but looked kind of weird the first time the pictures loaded. May be because my laptop is almost six years old, so I won't worry too much (and since then, I've had a few other ideas that make showing layers of one image more or less obsolete)
Progress, 10th:
- a little bit of thinking while taking the bus to an appointment (and almost missed my stop), mostly in regards to how to show actor portraits and how to portray flashbacks – probably will need to build some kind of vertical slice of one or two scenes to find out how viable the ideas I had are