@Jeneeus Guruman: I wondered why it looked so familiar 
@TheGreateater: That sounds like a lot of choices. Hope the making goes well.
@Schlangan: Level 46 is the point when the character should learn every skill that that individual character can learn. However, since everyone is of 1 of 8 elements, they can only learn the skills of their element (so no Fire Mages learning how to cast Iceball, or Life Mages learning how to cast Drain Health). Though, since I am aiming for the game to be beaten with a level 27 - 32 party I really hope no one feels the need to grind to level 46 to beat it. But, I'll leave that option in in case someone wishes to do that.
@Vox Novus: It was always implemented, just not well. Now it has more logic behind it.
11.12 Update: 4 more skill sets implemented. That leaves 1 left, plus making sure I didn't break any states. Also set up the starting characters new skills. What I did was I computed how much JP they would have at the point they would join the party, then 'bought' the skills I wanted them to have, and used a script call to set them up with any that was left. All of the first 4 ended up with 0 left, and the 5th has 150 JP left over.
Hoping to wrap up the last skill set tomorrow, so I can return to eventing and mapping, still got a Necromancer town to event after all.
@TheGreateater: That sounds like a lot of choices. Hope the making goes well.
@Schlangan: Level 46 is the point when the character should learn every skill that that individual character can learn. However, since everyone is of 1 of 8 elements, they can only learn the skills of their element (so no Fire Mages learning how to cast Iceball, or Life Mages learning how to cast Drain Health). Though, since I am aiming for the game to be beaten with a level 27 - 32 party I really hope no one feels the need to grind to level 46 to beat it. But, I'll leave that option in in case someone wishes to do that.
@Vox Novus: It was always implemented, just not well. Now it has more logic behind it.
11.12 Update: 4 more skill sets implemented. That leaves 1 left, plus making sure I didn't break any states. Also set up the starting characters new skills. What I did was I computed how much JP they would have at the point they would join the party, then 'bought' the skills I wanted them to have, and used a script call to set them up with any that was left. All of the first 4 ended up with 0 left, and the 5th has 150 JP left over.
Hoping to wrap up the last skill set tomorrow, so I can return to eventing and mapping, still got a Necromancer town to event after all.